Dealing with ‘Zoom Fatigue’ and Other Challenges of Gaming Virtually

As summer games begin and our gaming moves on-line, we face challenges of adapting to new, virtual environments. In a previous post, I discussed a few tips on adapting our game safety tools for on-line play. In this post, we’ll look at some challenges to accessibility that video conferencing may pose. We hope that this will be a starting point for all players and GMs to think about issues that might arise while gaming on-line, so we can be mindful of this going forward and accommodate people’s needs.

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Geas Summer Games 2020

Every summer, as we close for the academic year, Geas endeavours to provide GMs a forum where they can invite players to participate in their home games over the summer. This year, due to the Covid-19 pandemic, we are having to move everything on-line. This post is a listing of the various summer games for which GMs are recruiting players.

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Game Safety in On-Line Play

When we game in person, it is usually straightforward to adopt safety tools in play: placing a T-Card at the centre of the table, reading through a safety checklist together at session 0, et cetera. When gaming online, though, reading the room and having these mechanisms in place might take a little forethought.

For more info on game safety tools, look up this resource that we’ve got compiled on our Google Drive: http://geas.org.uk/tools

You can find a copy of the Geas T-Card here: http://geas.org.uk/tcard

We at Geas want everyone to be safe and have fun when playing their games. This is more so the case now, as games have moved on-line. These are some tips for GMs running games on-line on how to ensure game safety even in these changed environments. We hope you find this useful!

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