Sunday Evening Games Listings

This is a listing of campaigns being pitched on the evening of the 22nd of September, 2024. Pitches will take place at 18:30 in the Pentland Room at the Pleasance. These games will take place on Sundays during the same time slot every week.

To stay up to date with any updates, please join the GEAS Discord at https://geas.org.uk/discord

The post here is for information only, and sign-ups for games will happen live in person after the GMs have pitched their games. Please note games marked (continuing) may have limited or no spaces available.

A Lonely Soul’s Last Waltz

System: Dungeons & Dragons 5th Edition
GM: Susanna Howard
Description: Two years ago, the four kingdoms of the continent Caidelune dissolved into an all out war, a war that threatened a world still picking up the pieces from their last major conflict. When it looked as though the world would be turned asunder once more, a miracle happened. Soldiers killed on the battlefield stopped dying. But what at first looked like a blessing quickly revealed itself as a hauntingly grotesque curse. The dead didn’t die, but were soullessly reanimated, doomed to repeat their final actions over and over again. They were marionettes without a puppet master. The soul was gone. The body refused to rot. Now, in a world where diseases spread without regulation, plant life turns cities into jungles, and streets overrun by zombies, the clerics of the God of Death scramble for answers, and are met with silence. The remaining survivors struggle to adapt to the new, terrifying reality, like so many flies caught in the web of chaos. And among them, you. You’re just a ragtag group of errand runners, but who knows? Maybe you’ll save the world while you’re at it. This is a roleplay-heavy campaign set in a fantasy post-apocalypse. While dealing with themes of grief, death, and loss, this game is, at its core, a story about love, acceptance, and finding peace in the heart of pandemonium.
Spaces: 6
Age Rating: 15
Content Advisories: This game will deal heavily with themes of death and loss. Other content warnings include references to substance abuse, some sexual themes, depictions of violence including body horror, depictions of mental illness, and me attempting to do character voices.

A Tale of Kings and Dragons

System: Dungeons & Dragons 5th Edition
GM: Aaryan
Description: Set on the Sword Coast, you are a group of rag-tag adventurers requested by the guild master of Phandalin to help find an ancient dragon stone. This is because a dragon looms over the skies near Neverwinter, and is causing monsters to come out of hiding. Will you save the kingdom from the dragon, or from a greater threat hiding in the shadows? This game is set in the 5th edition system, with themes of inheritance, lineage and morality.
Spaces: 5
Age Rating: 18
Content Advisories: Gore, death, gaslighting, extreme violence.

Eclipsed

System: Dungeons & Dragons 5th Edition
GM: Avery
Description: A casual game about a group of adventures trying to figure out why the sun and moon have suddenly vanished, and trying to fix things before it’s too late. Set in the forgotten realms, more story/roleplaying focused but there will be plenty of combat as well. I will try to make sure everyone’s character and backstory gets development/time to shine. Overall a fairly typical D&D game, tone will be somewhat serious but funny/creative solutions to problems will (almost) always be welcomed. My DM style is very go-with-the-flow so the outcome of this story will be entirely determined by you! I will adapt the story to whatever you choose to do. Will include some homebrew items.
Spaces: 5
Age Rating: 15
Content Advisories: Violence, use of tobacco, use of weaponry.

Nature’s Revenge

System: Dungeons & Dragons 5th Edition
GM: Imogen Field
Description: Something strange is happening within Azula city. The prestigious Velvet Spire Academy has closed its doors after a number of students disappeared. A deadly sickness is quickly spreading through the city and strange creatures stalk the streets at night. The city’s corrupt officials are failing to do anything to help. Something has to be done. A professor from the Academy has decided to fund an investigation into the matter. Players will be said group of investigators, having been hired to look into the cities problems. This game will be starting from level four; player characters have experience in the world but not enough to be world renowned.
Spaces: 6
Age Rating: 15
Content Advisories: Blood, gore, wealth inequality, wasting illness, murder, tight spaces, burials, harm to children, natural disasters, police brutality, terrorism.

Planescape: Blood War (continuing)

System: Dungeons & Dragons 5th Edition
GM: Roderick Easton
Description: In the outer planes, the tanar’ri and baatezu war eternally. The other immortals have no desire to be involved, but are often drawn in despite their best efforts. Mortals like the PCs are considered pawns at best, but even a pawn can advance across the board to become a queen…
Spaces: 3
Age Rating: 15
Content Advisories: Fantasy violence, war, bizarre philosophy.

The Arkham Horror Anthology

System: Call of Cthulhu 7e
GM: Jack
Description: Arkham, Massachusetts, a small town situated along the Miskatonic river in what is colloquially known as ‘Lovecraft Country’. The year is 1922, there are mysteries abound and tales of monsters, men and eldritch gods to be told. The stage is yours as your characters are to set foot in mystery after mystery, slowly unravelling the mysteries of the universe and your psyches all at once. The idea of this game is that there are a lot of great scenarios for Call of Cthulhu and I would humbly invite whoever so wishes to join me in playing through them in a longer form game as opposed to the occasional one-shot, with characters who’s stories live on from tale to tale. It will effectively be an anthology, with a few longer lasting threads between scenarios, and perhaps a larger plot in the end, but it will be very character focused and Ideally the main plot will be entirely intertwined with your characters. Session 0 will be entirely focused on giving the setting low-down and creating characters, and do note any background detail that you create will most likely be used against you. For your consideration, it is time to enter the Madness…
Spaces: 5
Age Rating: 18
Content Advisories: Death, gore, violence, religious zealotry, various phobias, gaslighting, potential for character death, body and cosmic horror, and many more fun Lovecraftian things.

Transformers: The Time Is Now

System: Essence20
GM: Kay Gillespie
Description: After countless years at war, Autobots and Decepticons exhausted their planet’s fuel supply and have ended up on Earth, looking for energy. You are new recruits ready to continue the fight. We’ll be going through the pre-written adventure The Time Is Now, which explores perils from the ancient past and outer space. Choose to play as Autobots or Decepticons. It’s probably easiest to sum up the tone, setting, and genre as: Transformers.
Spaces: 6
Age Rating: 12
Content Advisories: May occasionally dip into darker wartime topics.

Vampire: The Masquerade

System: Vampire: The Masquerade
GM: Craig Oxbrow
Description: Vampires hunt in the shadows of a world that looks like ours. They have their own societies, their own wars, and their own parties. What kind of monster will you be?
Spaces: 6
Age Rating: 15
Content Advisories: Blood, horror violence, crime, optional occult and religious themes, addiction.