September 2020 Sunday Afternoon Pitch Listing

This is a listing of campaigns being pitched on Sunday, 27 September 2020. Afternoon pitches will take place at 1 pm on the Geas Discord server. These games will take place on Sundays at the same time slot every week.

To sign up to a game, please join the Geas Discord at https://geas.org.uk/discord

The post here is for information only, and sign-ups for games will happen on Discord after the GMs have pitched their games live.


(1) The Last Crusade of Autumn

System: Homebrew (40K)
GM: Angus McEwing
Description: In the grim darkness of the 36th millennium, there is only war. The once proud Astartes of the Guardians of Autumn chapter now number less than a half company. The others have fallen; to the sword, to the bolter, or to heresy. To redeem the chapter’s honour you few have been sent to hunt down your treacherous brothers. Sent into the distant halo stars of the Halo Seditius where the Astronomicon grows faint. Sent to recover the Cloak of Autumn, the sacred relic of your chapter. Sent to your deaths yes, but also to your salvation.
Format: Video prefered. Discord, with web browser dice roller.
Spaces: 2 to 5
Age Rating: 18
Content Advisories: This game may include extreme violence, swearing etc, and adult themes including redemption, cruelty and corruption.


(2) Not Far to Bermuda

System: Homebrew (rules light)
GM: Morgan Kane
Description: Welcome to the Wanderlust! This top-of-the-line luxury cruise ship takes passengers on an all-inclusive three-weeks round trip to beautiful Bermuda and back, even passing through the infamous triangle on the way! As members of the Wanderlust’s hospitality staff, it’s up to you to ensure that every passenger stays happy, healthy, and relaxed on their journey.
Captain Ward says you’re only a few hours away from port now. But, then again, he’s been saying that for the past 294 days, and at this point everything, and everyone, is starting to go a little strange. Tensions between the passengers’ cliques are bubbling, food supplies are dwindling, and worst of all, the last bottle of SPF 50 is empty. But if you can hold it together just a little while longer, everything’ll be okay. After all, it’s not far to Bermuda.
Format: Video encouraged, voice-only is also available. Google sheets for character sheets and ship manifest. Discord bot for dice rolls.
Spaces: 3 to 5
Age Rating: 12
Content Advisories: Hopelessness, thalassophobia, isolation, unreality, petty squabbles, cult-adjacent activity, murder, body horror/transformation, drowning, starvation. And whatever else you mad lot want to throw at me. Any types of content can be vetoed (though if you’re afraid of the open water, maybe give this one a pass), just let me know ahead of time so I can work around it.


(3) Ravenswood Academy

System: Masks: a New Generation (PbtA)
GM: Aidan Hurst
Description: Players are teenaged superheroes at a private school just outside of Detroit (which was renamed Millennium City after being rebuilt when it was destroyed by a supervillain attack). Inspirations for the game (at the risk of dating myself) were X-Men Evolution; Young Justice and the movie Sky High. Overall I’d be aiming for a mix of action, drama and humour. This section’s a little short because setting and team details are covered during character creation.
Format: Just using Discord, voice or voice and video at players discretion
Spaces: 3 to 5
Age Rating: 12
Content Advisories: Game focuses around teenage superheroes, none specific but we’ll discuss things in first session and will be using lines, veils and t-cards


(4) Root: War of the Woods

System: Root RPG: a Game of Woodland Might and Right
GM: Vivek Santayana
Description: I’m running a game called Root, a game about a civil war between animal factions in a woodland. On one hand you have an avian monarchy who, rather fittingly for a society run by birds, are incredibly prone to coups. Opposing them is a new technocratic republic run by acquisitive cats. Players will play anthropomorphic woodland creatures who are vagabond scoundrels on the outsides of societies divided between major factions. They are fighting to tip the scales of the war and protect the woodland from the worst of the conflict, by going on heists or infiltrating enemy strongholds to free people, or doing whatever jobs they can to get by. Think of it like Blades in the Dark meets Watership Down.
This is a Powered by the Apocalypse game based on the Root board game, and is generally rules light and story focussed. The game isn’t out yet, and this campaign will be based on playtest material. Although the aesthetic is very much The Wind in the Willows, the tone will be an action adventure game in the midst of factional political violence with roguish outlanders causing trouble.
Format: Zoom voice and video, Discord for rolling dice
Spaces: 3 to 5
Age Rating: 15
Content Advisories: The game will feature themes of war and colonialism. Violence will be abstract and cartoonish rather than graphic.


(5) The Strange

System: Numenara
GM: Stephen McMorland
Description: Starting on modern day Earth the Player characters also known as The Quickened will travel to Pocket dimensions called Recursions and investigate other threats from The Strange, a vast ancient galactic transit system
Format: Initially via Discord, using vdeo chat /voice chat, hopefully moving to Skype channel afterwards
Spaces: 3 to 6
Age Rating: 18
Content Advisories: I will certainly avoid gore or overtly offensive material, however, I will expect players to be open and honest with me regarding triggers , which can be discussed in private, I’m Autistic so cannot guarantee I will always be sensitive enough to pick up on subtle clues


(6) Twelve Virtues

System: Dungeons & Dragons 5e
GM: Roderick Easton
Description: A little over a hundred years ago, the civilisation of the Old Ones was destroyed by a catastrophe.  Now, those who study their weather-controlling magic are ostracised under the name ‘Druids’.
Recently, a treaty has been signed between the two largest successor powers: the Volen Domain of Queen Delanna and the Alliance of Stars, led by Primus Marken.  This guarantees the independence of all the local states, large and small, while saying that Volen and the Alliance will unite to crush anyone who meddles with Old Ones’ magic.
It is rumoured that a coterie of these Druids is hiding in a town in the borderlands between the Alliance of Stars and the Empire of Volen.  Is there anything to this, or is it merely an excuse to allow Empress Delanna’s armies to invade?
The PCs will work for Primus Marken pursuing the truth.
Format: I plan to try to set up a Roll20 game for this and will prefer voice-only to video and voice, for metered internet reasons.
Spaces: 3 to 6
Age Rating: 15
Content Advisories: Frequent fantasy violence.  Persecution.


(7) We Live in the Forest

System: DWN (Homebrewed Narrative Limited Dice system)
GM: Matthew Barrowcliffe
Description: In the forest live a myriad of creatures, cunning foxes, quick rabbits, huge bears, noble wolves and scheming rats. Some have towns and colonies, some just walk lonely through the trees or live in ancient caves or towers. All live in the forest, the old ways of tooth and claw left to the unintelligent creatures, the wild beasts and the monsters. As a thinking beast you might walk upright, have hands, wear jackets because pockets, wander and talk, invent, dig, farm, pray to the spirits of the woods or adventure. Life is mostly good, there are some problems between factions and glades but they are rare and usually solved with diplomacy, the carnivores have the instinct and the herbivores have the numbers after all.
There are rumours, unsubstantiated of course, of strange hairless beings outside the forest. Strange beings that can take the thoughts from a creature and make them a beast, but these are only stories, told to terrify children.
Format: Personal Discord – Backup Webex – Vision and Sound
Spaces: 3 to 5
Age Rating: 15
Content Advisories: Exploration, Discovery, Friendship

September 2020 Wednesday Pitch Listings

This is a listing of campaigns being pitched on Wednesday, 23 September 2020. Pitches will take place at 6 pm on the Geas Discord server. These games will take place on Wednesdays at the same time slot every week.

To sign up to a game, please join the Geas Discord at https://geas.org.uk/discord

The post here is for information only, and sign-ups for games will happen on Discord after the GMs have pitched their games live.


(1) 183: A Dead Desert Town

System: Dungeons and Dragons 5e
GM: Yves-Pearl
Description: They buried the dead far beyond Map’s Edge, out in the desert where they wouldn’t be disturbed. As the years went by and the graveyard grew and the journey out into the inhospitable waste of sand a grew too. Eventually it took days to take a body out, bury it, hold a service and return. So they built a town, amid of the acres of  barrows and tombs.
Its name is bigger than its population but of late its had far more folks passing through. Some of them have been venturing out past the vast boneyard and into the unforgiving desert beyond. Lights on the horizon in the dead of  night, whispers echoing off the canyons and more new faces than 183 has seen since its foundations were laid.
What has come to life out in 183?
(Part creeping eldritch horror part magical western, can I get a spooky yeehaw)
Format: voice & video on discord, there will be a shared google drive too.
Spaces: 4 to 5
Age Rating: 18
Content Advisories: Discussion of death and death rites, possible discussion mind control/hypnosis/gaslighting, some eldritch horror stuff


(2) A Deal with the Devil

System: Pathfinder 2e
GM: Andrew Zelny
Description: Years ago you made a deal with a devil for your soul, and today you received a mysterious letter from a stranger about getting it back. Elements of dark fantasy, planar travel, with a semi-serious tone but I welcome some player antics. Higher level campaign, leveling up by story progress, no Chaotic Evil characters.
Format: I’ll be running it on Roll20 but use discord for chat options
Spaces: 4
Age Rating: 18
Content Advisories: Body Horror, Religious themes, Morally Grey Choices


(3) A Hole in the Oak

System: Old School Essentials (aka D&D basic from 1981)
GM: Jamie Wheeler
Description: A hole in an old oak tree leads characters down to a maze of twisting, root-riddled passageways, the chambers of an ancient wizard-complex, and the banks of an underground river where once a reptile cult built their temples.
A dungeon crawl with simple rules, fragile/inept characters and (hopefully) cunning plans.
Format: voice/video probably also roll20 when I figure out how to use it
Spaces: 5
Age Rating: 15
Content Advisories: None that I’ve spotted yet.


(4) Masks: a New Generation

System: Masks: a New Generation (PbtA)
GM: Vivek Santayana
Description: Masks is a game about teenagers dealing with the challenges of growing up, like self image, friendship, and the expectations of adults, while also just happening to be a team of superheroes with incredible powers out to save the world and make their mark in the history of superheroes. So an average day in secondary school involves fighting over the best table in the cafeteria, trying to find a date for Prom, and stopping an evil supervillain from destroying the city. You know, regular teenage things.
The tone of the game is that of teen superhero comics like X Men and Young Avengers. Players will play teenagers with awesome superpowers but very little self-control. The mechanics lean heavily on the emotional drama between characters. This is a Powered by the Apocalypse game, so it’s mechanically very simple and it focuses on the story. Players will have the opportunity to define elements of the world and the story, and I will be improvising heavily with that.
Format: Zoom voice and video, Discord for rolling dice.
Spaces: 3 to 5
Age Rating: 12
Content Advisories: The game may include romance depending on how players create their characters. There will be abstract, cartoon or comic book violence or threats, but no detailed or graphic depictions of violence.


(5) Outlaws of Mt Hua

System: Hearts of Wulin
GM: Joe McLaughlin
Description: *All Under Heaven lies before Qin Shi Huangdi, the self declared “Son of Heaven”. All the petty kingdoms that once warred for dominance have fallen before the state of Qin. In this age of tyranny, cruelty is rife. But hope endures. The bravest sword-masters and sages have taken to the wilds, living beyond Imperial control and keeping resistance alive against all hope… *
A Wuxia-style adventure set in Qin Dynasty China, inspired by tales of high adventure like the Water Margin and Crouching Tiger, Hidden Dragon. Play larger than life heroes that have taken up arms against Qin tyranny. Confront not only the emperor’s servants but the complex networks of competing relationships and loyalties that surround you. Sacrifices must be made, bonds of kinship and brotherhood tested, and evil overcome.
Format: Voice only.
Spaces: 5
Age Rating: 15
Content Advisories: Strong Violence, Threat, References to authoritarianism and repression


(6) Presidential Tag Team Roleplaying

System: A Wide Variety of One Shots
GM: Robyn Higgins and Emily Booth
Description: Each Week we will be playing a new one shot using a variety of systems, settings and genres. Perfect for players that want to explore more systems or who like to spice things up around the table. Ran by your Current and ex president. If there is any content you’d like to avoid, let us know and we will make sure we avoid this when planning our games.
We Are happy to run games of any kind so we can have a chat about the sort of stuff you are interested in or dislike.
Format: Discord, Voice only unless comfortable with video. If we are using anything extra we will let you know a week in advance
Spaces: 4
Content Advisories: It’s Up to the players, We are open to any genre, setting and age rating as long as all the players are comfortable. We are flexible to the needs of our players.


(7) Rock, Paper, Sand

System: Call of Cthulhu 7e
GM: Jules
Description: We first meet our Investigators in the brightly lit foyer of Mottkins & Rumpterfrabble attorney at law, as they await the reveal of professor Deiggit’s will. Cheerfull sounds of the city are all left behind the heavy oaken doors of the office, as you are left alone with occasional cracks coming from the fireplace and your grim thoughts. Respected scholar, world traveller, loyal friend and a well-renown cat lover never returned to his eight beloved fluffy fellas after leaving for a relaxing vacation in Italy. Is it money, a touching hearty letter or a bone chilling mystery that the will holds? The clock strikes half past eleven – time to enter the office and see for yourselves.
Format: Discord voice + roll20
Spaces: 3 to 5
Age Rating: 18
Content Advisories: Blood, corpses and insanity


(8) A Tale of Heroes

System: Homebrew
GM: Alan Jackson
Description: Once upon a time, it was a fantasy land of storybook grandeur. Ruled by the Good King and the Wise Queen, with heroes like the Old Sage and Bold Knight supporting. Against them stood the Dark Lord, the Sinister Sorceress and so on. Famous roles, of grand stories.
Now, they are gone.
The power of story has shattered,  scattered over hundreds of candidates. People with touches of story, possibilities for greatness.
You are some of them. What will you do with this potential?
Your group has chosen to be the heroes of a community. It’s fate is your fate. How will the story of them, and thus you grow.
Format: Zoom, custom Discord dice bot
Spaces: 2 to 3
Age Rating: 15
Content Advisories: Violence. Consequential Moral choices


(9) Ulysses Dies at Dawn – A Neo-Noir Greek Tragedy

System: Ulysses Dies at Dawn (PbtA derivative)
GM: Morgan Kane
Description: “Ulysses Dies at Dawn. At least, that’s what the papers are saying. He forgot the first rule of The City: you don’t piss off an Olympian. Only problem is, if Don Poseidon’s hit goes ahead as planned, the password to Ulysses’ vault dies with him. Nobody knows where it is, or what’s inside, but it must be something pretty valuable if every crime family in The City want their hands on it. Including your mysterious new employer. Find a way through that door, and all your debts are cleared. Forever. Fail, and Ulysses won’t be the only one getting uploaded to the Styx tomorrow.”
UDaD is an original* Powered by the Apocalypse system inspired by Urban Shadows, meaning it focuses heavily on character interaction and storytelling. Players take on the roles of Greek mythological figures in a grim technocracy, caught in the middle of a violent power struggle.
Format: Video encouraged, but voice only is also an option, google sheets for character sheets, discord or roll20 for dice rolls
Spaces: 4
Age Rating: 15
Content Advisories: Content notes: All the kinda stuff you’d expect to see in Greek mythology cyberpunk. Unethical business practices, violence, existential torment, violence, alcoholism, depression, violence, violence, and Zeus being Zeus. Player characters are also very squishy, and players should be prepared to be dead or worse by the end of the story. Please DM me if you have any specific content questions!

Welcome Week One-Shots 2020 Game Listings

This is a listing of games that will be running at our Welcome Week one-shots. Sign-ups will take place live at the start of the event, following our usual format for game pitches.

To take part, please sign up to the Geas Discord at http://geas.org.uk/discord

Please note that pitches will start at 6 pm on 19 September. The post here is for information only, and sign-ups for games will happen on our Discord server after the games have been pitched.

Games listed in alphabetical order by title.

The Archmage’s Tower

System: Exodus
GM: Alexander Kiker
Description: Players will be part of a familiar group of adventurers who have come together to break into the tower of an enigmatic figure known only as the Archmage. The game is set in a fantasy world, with magic as a nearly universal part of life. There will be options for pre-generated characters with different customization options available.
Format: Voice and video preferred
Spaces: 6
Age Rating: PG
Content Advisories: The game may touch on somewhat heavy themes, such as the inevitability of death, the horrors of war, and the meaning of life, but will hopefully do so in a lighthearted manner


Crash Pandas

System: Crash Pandas
GM: Rowan Edmunds
Description: Your wacky characters have woken up as raccoons enrolled in a race for reasons. You must win. let the race begin
Format: Voice I will be using a screen share with MS paint
Spaces: 4 to 6.
Age Rating: 12
Content advisories: Dangerous behaviour


Dropzone

System: homebrew
GM: Alan Jackson
Description: Aliens. Dripping acid. Teeth in the darkness. A distant colony planet. Suddenly silences. You are the brave marines sent to rescue the survivors.
Format: Zoom
Spaces: 6.
Age Rating: 15
Content advisories: Action violence. Some horror.


The Grand Space Adventure of [Your Name Here]

System: Lasers and Feelings
GM: Emma Andersen
Description: Lasers and Feelings is a simple one-page system that tends to produce funny, chaotic games that work best when no one takes things too seriously. This oneshot should be a rollicking space adventure with undertones of cosmic horror as our spaceship crew decides what to do with a strange alien artifact, the pirate captain who wants it, and a mysterious entity known only as Something Else.
Format: Voice with video on Discord
Spaces: 5
Age Rating: 12
Content advisories: This oneshot will include elements of cosmic/eldritch horror (though no Lovecraft himself because racism is not welcome) and potential mind control/loss of bodily autonomy.


The Great Train Robbery

System: Deadlands: The Weird West
GM: Craig Barnes
Description: In the Weird West of North America it’s 1884 and societal progress is marked by miles of iron rail stretching across the continent. Nothing can stop a 10,000 ton series of reinforced train cars from reaching their destination. Except mabye you. Your Outlaws, good ones too, and if you can pull this off you’ll be set for life.
This is a Steampunk Western where you can expect an action packed train heist filled with Monsters, Magic and Mad Science. Not to mention a number of truly horrific southern accents.

Format: Roll 20, video not required but I’ll be using it.
Spaces: 6
Age Rating: 15
Content advisories: Non graphic violence


Honey Heist

System: Honey Heist
GM: Duncan Henley-Washford
Description: A super silly heist themed game. Here is the plot:
1) You have a complex plan that requires precise timing.
2) You are a GODDAMN BEAR.

Format: Voice-only and using Roll20 (…probably)
Spaces: 5
Age Rating: 15
Content advisories: Things that come up are mostly defined the players as they lead the narrative. But (mostly cartoony) violence is likely.


A Human Decision

System: systemless
GM: Milo van Mesdag
Description: As the ‘designated human decision makers’, when the energy system on your long distance space transit ship fails, it is up to you to work through the list of 50 people that you are responsible for and decide which 15 will be ‘powered down’. No monsters, no bad guys, just you, a direct video link to any of the 50 that you wish to talk to and the knowledge that by the end of it, it will be your decision which ones will live, and which ones will die.
(Note: this is a pure, probably quite brutal role-playing experience. No dice, no action, just one terrible decision to make. You will each be playing a pre-made character, each with their own motivations, secrets and history.)

Format: Video, and each player will need to be able to access a couple of Google docs.
Spaces: 6
Age Rating: 15
Content advisories: Death and sacrifice (and therefore possibly mental health and suicide, but this can depend on the group). I would prefer to avoid issues of discrimination.


Liberation

System: 7th Sea, 2nd Edition
GM: Mick Zijdel
Description: This game will be run using 7th Sea, 2nd edition: A swashbuckling and sorcery system where you play as (pirate) heroes and fight despicable evil. This game will take place in a faux-Caribbean setting called the Atabean. The game will be quite light-hearted, especially with all the memes involved. Your characters will be pre-made, but there will be a wide range of options, and the game is good for beginners. “Arrrrr mateys! Welcome to the New World! You, a crew of pirates, freedom fighters, and defenders of the weak and poor, have just liberated some goods from their previous owners. Now, sailing back to a safe haven before you encounter any of the Atabean Trading Company’s slave traders or pirate hunters, you encounter a lonely undefended merchant ship. Have you got any other choice than to take a gander?”
Format: This game will be run on Discord. I will be using a webcam and I encourage you to do so too. We will also be using Roll20 to roll and track stats.
Spaces: 4
Age Rating: 12
Content Advisories: References to slavery


Masks: Making the Grade

System: Masks: A New Generation
GM: Vivek Santayana
Description: You have just gotten your final school exam results downgraded, and you are SO NOT HAPPY ABOUT THIS. What can you, a teenager at Halcyon Secondary School, do about it? Well, for starters, you’ve got superpowers, and you’ve got your team of superhero friends. So why not take the fight against this injustice straight to the people responsible for this?
Masks is a game about teenagers navigating their self-image, relationships, and the challenges of living up to adults’ expectations while also being superheroes trying to save the world. The tone is very much like that of a comic book about teen supers like X-Men or Young Avengers. This game will look at the recent exam results scandal, and will explore the importance of friendship in dealing with hardship.

Format: Voice and video. Discord to roll dice.
Spaces: 3 to 5
Age Rating: 12
Content advisories: The game will portray recent events regarding the exam result scandal, which may be distressing to people who have just had a direct experience of them. The game may include romance depending on how players create their characters. There will be abstract, cartoon or comic book violence or threats, but no detailed or graphic depictions of violence.


Project Galileo

System: Trophy Dark
GM: Jamie Wheeler
Description: 2033, scientists on Martian research base Galileo are close to returning home. Today a drone broke through into a artificially constructed cavern. Find proof of intelligent life, achieve scientific glory, die on an alien planet. Science fiction horror
Format: Voice/video
Spaces: 5
Age Rating: 18
Content Advisories: I don’t understand the BBFC rating system or how it would apply in advance to a game constructed on the fly, so I just put 18 to cover any self destructive behaviour that comes up.


Sapphire & Steel

System: Home-brewed diceless
GM: Roderick Easton
Description: Beings from beyond the corridor of time are trying to break in to destroy it. Elemental agents of reality are sent to potential breaches where they must find out what the problem is and resolve it before it is too late. Odd things are happening on a freighter sailing through the so-called Bermuda Triangle and a group of agents arrive.
“All irregularities will be handled by the forces controlling each dimension. Transuranic heavy elements may not be used where there is life. Medium atomic weights are available: Gold, Lead, Copper, Jet, Diamond, Radium, Sapphire, Silver and Steel. Copper and Jet have been assigned.

Format: voice or video, I’ll share pre-genned sheets on Google drive
Spaces: 2 to 5.
Age Rating: 12


A Thief of Many Faces

System: Blades in the Dark
GM: Manuel Tarazona Querol
Description: In the dark and dreary city of Doskvol, the story of the Vixen, a legendary thief, is one of the few things that bring hope to its citizens. However, it is just a story, so the players have all decided to take up her mantle. Independently from each other. And rob the same place. At the same time.
Shenanigans ensue in a gritty setting and system.
Format: Video optional; will use roll20
Spaces: 4
Age Rating: 15


The Trainwreck

System: Call of Cthulhu 7th ed
GM: Jules
Description: Call of Cthulhu is a relatively grim system (and you don’t have to familiar with it – I’ll explain the rules if needed), with Lovecraftian lore and where too much knowledge can lead to a fate worse than death. In this game, I would rely more on investigation and roleplay – no gore, but plenty of ways to lose sanity (as characters) nonetheless. More of a thriller than horror. I have prepared some pre-generated characters (you’re welcome to modify them if you will), so we don’t waste time and I hope you’d join me.
The story starts in February of 1926 in a small mountain town, Sunrock – too forgettable to be included in the maps, with not more than half a thousand people currently living in it. First founded by the gold diggers, currently, the life of the town is centred around the old mines, where some mineral valuables are still to be found.
A fair question to ask would be, what brings the Investigators to this hellhole of a place, especially during the winter months when even the nature couldn’t be fully enjoyed, as the cold, snowy clutches of frost forbid the few exciting activities you could find in the town.
Well, everyone felt taking this job was a bad idea, but everyone had their reasons to do so. The Investigators set out to search for Jamie Davenport – a prised geology student, who left for this town about three and a half weeks ago to collect some data for his diploma and disappeared without a trace. Will it be his loving family, a brave detective or his academic rival, who’d find him? Or will they all disappear without a trace as well? Join the game to find out.

Format: Discord (voice only) and roll20
Spaces: 3 to 5
Age Rating: 15
Content advisories: Darkness, confined spaces, blood, ghosts (maybe) and an array of phobias and mental traumas for your characters


You Awaken in a Strange Place…

System: You awaken in a strange place’
GM: Yves-Pearl Hurley
Description: You awaken in a strange place’ perhaps its the galley of a spaceship cruising through the stars thousands of years from now, or maybe you’ve come to in a dingy basement you don’t recognise. Maybe its 1888 and Jack the Ripper is terrorising London or perchance a powerful sorcerer has awoken you from a slumber you don’t recall falling into….
‘You awaken in a strange place’ is a completely improvised one shot game system. No prior experience of TTRPGs necessary, no ruleset to read and only one d6 needed to play. As such its RP focused improv type game great for people who are into the storytelling part of TTRPGs, vets who want to try that out or anyone who’s new and wants to get straight into playing without having to be an expert or know a game by heart.
Format: voice only or video, depends on the group. No other tools needed,
Spaces: 5
Age Rating: 15
Content advisories: As the game is improvised I would like to have the opportunity to ask players to let me know privately anything that they would like me not to include. I always veto discussions of suicide, assault and anything happening to underage characters with a new group.

Dealing with ‘Zoom Fatigue’ and Other Challenges of Gaming Virtually

As summer games begin and our gaming moves on-line, we face challenges of adapting to new, virtual environments. In a previous post, I discussed a few tips on adapting our game safety tools for on-line play. In this post, we’ll look at some challenges to accessibility that video conferencing may pose. We hope that this will be a starting point for all players and GMs to think about issues that might arise while gaming on-line, so we can be mindful of this going forward and accommodate people’s needs.

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Geas Summer Games 2020

Every summer, as we close for the academic year, Geas endeavours to provide GMs a forum where they can invite players to participate in their home games over the summer. This year, due to the Covid-19 pandemic, we are having to move everything on-line. This post is a listing of the various summer games for which GMs are recruiting players.

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Game Safety in On-Line Play

When we game in person, it is usually straightforward to adopt safety tools in play: placing a T-Card at the centre of the table, reading through a safety checklist together at session 0, et cetera. When gaming online, though, reading the room and having these mechanisms in place might take a little forethought.

For more info on game safety tools, look up this resource that we’ve got compiled on our Google Drive: http://geas.org.uk/tools

You can find a copy of the Geas T-Card here: http://geas.org.uk/tcard

We at Geas want everyone to be safe and have fun when playing their games. This is more so the case now, as games have moved on-line. These are some tips for GMs running games on-line on how to ensure game safety even in these changed environments. We hope you find this useful!

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Autumn 2016 Rooms

Sunday afternoons 12:30 pm, Teviot Study.
Sunday Evenings 6:30, Teviot dining room.

Wednesdays are … complicated.
October 5th, we are homelesly wandering the Teviot.
From October 12th, we have space at the Kilderkin Pub. Though we can always try to use public space in the Teviot.

Games start 28th September and Sunday October 2nd.

Game re-starts (the best time to join, re-join or change or start games) on the 6th and 9th of November.