This is a listing of campaigns being pitched on the 18th of September, 2024. Pitches will take place at 18:00 in the Royal Medical Society at Potterrow. These games will take place on Wednesdays during the same time slot every week.
To stay up to date with any updates, please join the GEAS Discord at https://geas.org.uk/discord
The post here is for information only, and sign-ups for games will happen live in person after the GMs have pitched their games. Please note games marked (continuing) may have limited or no spaces available.
Adventures Across Ancient Lands
System: Dungeon World
GM: Brooks Elder
Description: In this campaign, you’ll have the opportunity to start in one of four fantastical locales: a grand city of knights and magic in the east, a dismal fortress in the far north, a citadel of light and splendour in the south, or a bustling trading post on the western frontier. Your journey will take you through all four of these places in search of fame, fortune, or whatever you desire. It will be a campaign with a lot of room for roleplay and player expression, as the quests that you’ll undertake and the threats that you’ll face will be directly tailored to the characters you have created. Look forward to exciting battles, thrilling chases, mysterious strangers, and adventure aplenty.
Spaces: 5
Age Rating: 12
Content Advisories: Generic fantasy violence
Apocrypha
System: Dungeons & Dragons (5th Edition)
GM: Allie
Description: A team of plane-hopping paranormal investigators walk between the dread worlds of Ravenloft in the employ of the mysterious ‘Company’. A semi-episodic campaign. Vaguely horror/thriller themed.
Spaces: 6
Age Rating: 15
Content Advisories: Descriptions of violence and gore, religion and cults, common phobias, gaslighting, legal documents
Bone Wars
System: Deadlands (Savage Worlds)
GM: Samuel
Description: The Badlands of Dakota. A desolate expanse of buttes, rock, and not much else. ‘Cept, that ain’t really true, not in this day and age. Prospectors an’ explorers roam all about the place, lookin’ for gold, for oil, or anything that might be worth a dime. But that’s not what you’re here for, oh no. See, out in them Black Hills, just waitin’ to be discovered is something far more valuable than that. Fossils, and lord only knows how much is just sittin’ there for the taking. And this latest find might be the biggest of ‘em all. Huge bones, ginormous bones, some thirty feet long, some are sayin’, have been dug up. Two rival scientists, Professors Cope and Marsh, are fixin’ to claim these bones for their own study, and have dispatched teams deep into the Badlands to claim and retrieve these precious fossils, and you are a member of one of these teams. So get those bones…or die tryin’. Deadlands is based on the Weird West, a spin on the classic Western with elements of horror and the supernatural. Expect gunslingers, gold, and the things that lurk in the desert. As an important note, this campaign will happen in and around land owned by Native Americans during the actual time period. I will explain more about the actual historical setting and why we have to respect it during actual pitches, but to be very brief: don’t be rude about it!
Spaces: 4-6
Age Rating: 18
Content Advisories: Horror, Cults, Typical TTRPG Violence, 19th-Century Shenanigans, Real-world cultural issues involving indigenous groups
Look Up Me Hearty’s, Yo-Ho!
System: Rapscallion
GM: Rachel Kulp
Description: Rapscallion takes places in a wild unfamiliar world, full of adventure, mystery, and most importantly, treasure! You & the rest of your crew will brave the seven seas, looking for riches and trouble. The tone of this campaign is similar to Pirates of the Caribbean, but slightly darker. The setting is the high seas, which are yours to explore! I am planning on building this campaign around my players, so don’t expect a specific problem to solve. Instead, expect mystery and collaborative storytelling!
Spaces: 5
Age Rating: 18
Content Advisories: Gore, rats, natural disasters, severe weather, fade to black romance & sex
Loose Threads
System: Dungeons & Dragons (5th Edition)
GM: Madeline
Description: In the once-prosperous kingdom of Caelune, something dark is stirring. Unexplainable phenomena have begun manifesting in ordinarily peaceful communities, and the Queen has not been seen outside of her palace in weeks. With the gates of the capital city closed for the first time in recent history, heroes are in short supply, and anyone willing to pick up a sword, spellbook, or crossbow is in high demand. You, adventurer, will be a member of one such makeshift band of heroes, on your way to answer a desperate plea for help from the small farming community of Sunreach, where a seemingly endless blizzard rages during the warmest months of the year. This campaign is designed to be roleplay-forward with a focus on uncovering secrets and solving mysteries! Caelune is a homebrew high fantasy world, and there will be darker and more serious plot elements (though light-hearted moments are encouraged, and specific lines and veils will be discussed at session 0!)
Spaces: 4
Age Rating: 18
Content Advisories: Cults, Frequent discussion of fantasy gods/religion, manipulation and gaslighting, death, fantasy violence, natural disasters and severe weather.
The North of Samdael
System: Swords and Wizardry Complete Edition
GM: Nathan Sullivan
Description: In the far north of Samdael, past the Vassilev Mountains, there exists one of the few places still giving letters of marque to adventurers: Neprok. Few adventurers survive their time in the north; it is a dangerous profession, even more so in Samdael. But, for those who are unafraid to risk their life, riches beyond their wildest imagination can be found. The North of Samdael is an exploration-focused hexcrawling sandbox. It is strongly themed off of gothic horror, taking great inspiration from the classics of the genre. It has a dark tone, and a suitably gothic setting, in which character death is entirely possible. It has strong themes of horror, especially body horror. Lines & veils will be discussed in session 0.
Spaces: 5
Age Rating: 18
Content Advisories: Intense body horror, gore, cults and occult imagery, cannibalism (non-human sapient creatures like werewolves and vampires eat other sapient creatures), blood, going feral/loss of humanity, crime, fantasy religion, gaslighting, ghosts, posession by ghosts, paralysis, zombies and the undead, natural disasters & extreme weather, harm to animals
The One Ring – Starter Set and Tales from the Lone-lands
System: The One Ring 2e
GM: David Allen
Description: Learn The One Ring 2e, an excellent RPG tailor-made for Tolkien’s Middle-earth, with its Starter Set, playing as premade Hobbits assisting Bilbo Baggins in the Shire in a series of small-scale adventures. Then, use what you’ve learned to play a fuller campaign with your own characters venturing around the Lone-lands of Eriador, exploring its long-decayed wonder and the few scattered peoples who still call it home, using the Tales from the Lone-lands book of adventures and the Ruins of the Lost Realm sourcebook.
Spaces: 6
Age Rating: 12
Content Advisories: Fantasy violence, slavery, danger/harm to children, danger/harm to animals, bats, imprisonment, mild horror
The Sense of the Sleight of Hand Man
System: Call of Cthulhu
GM: Jamie Wheeler
Description: From a squalid New York drug den to the spectral ruins of Sarkomand . . . From the horrors of the Underworld to the zoog-haunted Enchanted Wood . . . From the twilight city of Inquanok to the endless sunset of Ilek-Vad . . . All the wonders of dream await—and all the terrors of nightmare, too. The Sense of the Sleight-of-Hand Man is a full-length Call of Cthulhu campaign of adventure, cosmic mystery, and deepest fear set in the Dreamlands of H.P. Lovecraft. The player characters – dreamers and opium addicts – explore the breadth of the otherworldly Dreamlands seeking a way back to the lives that they left behind. But can they survive the countless dangers of a world of dream—and the strange enmity of Nyarlathotep, the messenger and soul of the Outer Gods, when they fall under his capricious gaze?
Spaces: 6
Age Rating: 18
Content Advisories: horror (various), deadly combat, PC death, drug use, pulp insanity, lines and veils to be discussed in session 0
That Which Crawled Out
System: Dungeons & Dragons (5th Edition)
GM: Ryed
Description: Set in a homebrewed world built upon as much of the established lore of the Blood War as i can remember off the top of my head, this campaign will do its best to explore what happens if the Devils lose. Jokes are all well and good, but the game itself should be taken seriously. In terms of characters, only official material and stats done using pt buy or standard array. No powerbuilt monstrosities, but please don’t be a detriment in combat either.
Spaces: 6
Age Rating: 18
Content Advisories: Gore Violence Oppression Discrimination and general misery. Probably wont get too bad but better to warn and not need to have than the opposite
Turn of Fortune’s Wheel (and Beyond!)
System: Dungeons & Dragons (5th Edition)
GM: Lucy Winters
Description: Turn of Fortune’s Wheel find a group of level-3 characters awakening in Sigil, the city at the heart of the Forgotten Realms cosmos. This interplanar mystery will take the characters on a tour of the (heavily doctored by myself) elaborate world of Dungeons and Dragons on a high-powered, high-fantasy adventure. You can expect some darker themes, but nothing outside the realm of typical fantasy violence and reasonably nefarious villains. If you’ve played 5th edition before, look forward to more magic items, special boons, and magical powers than in a more grounded campaign, all to be balanced by more world-shaking foes and cosmic perils.
Spaces: 3
Age Rating: 15
Content Advisories: Fantasy violence