Sunday Evening Games Listings

This is a listing of campaigns being pitched on the evening of the 22nd of September, 2024. Pitches will take place at 18:30 in the Pentland Room at the Pleasance. These games will take place on Sundays during the same time slot every week.

To stay up to date with any updates, please join the GEAS Discord at https://geas.org.uk/discord

The post here is for information only, and sign-ups for games will happen live in person after the GMs have pitched their games. Please note games marked (continuing) may have limited or no spaces available.

Continue reading “Sunday Evening Games Listings”

Sunday Afternoon Games Listings

This is a listing of campaigns being pitched on the afternoon of the 22nd of September, 2024. Pitches will take place at 13:00 in the Cheviot Room at the Pleasance. These games will take place on Sundays during the same time slot every week.

To stay up to date with any updates, please join the GEAS Discord at https://geas.org.uk/discord

The post here is for information only, and sign-ups for games will happen live in person after the GMs have pitched their games. Please note games marked (continuing) may have limited or no spaces available.

Continue reading “Sunday Afternoon Games Listings”

Wednesday Games Listings

This is a listing of campaigns being pitched on the 18th of September, 2024. Pitches will take place at 18:00 in the Royal Medical Society at Potterrow. These games will take place on Wednesdays during the same time slot every week.

To stay up to date with any updates, please join the GEAS Discord at https://geas.org.uk/discord

The post here is for information only, and sign-ups for games will happen live in person after the GMs have pitched their games. Please note games marked (continuing) may have limited or no spaces available.

Continue reading “Wednesday Games Listings”

Summer Games Listings 2024

This is a listing of the games being pitched on the 16th of June. Pitches will take place at 18:00 on the GEAS Discord server.

To stay up to date on all of our announcements, please join GEAS’ Discord server at https://geas.org.uk/discord

The post here is for information only, and sign-ups for games will happen live after the GMs have pitched their games.

Tales Before the Flood

System: Maskwitches of Forgotten Doggerland/Silver Road
GM: Stephen. L. McMorland
Description: Mask witches is a co-operative storytelling game set in the Mesolithic era, you are shamanistic beings charged with the sacred duty to protect the hunter/gatherer societies of The Land from evil spirits. Players have a lot of power to guide the story, this is nearly GM-less.
Spaces: 4
When: Sundays, 13:30 – 16:30
Where: Game Master’s home, open to negotiation
Age Rating: R18
Content Advisories: There may be strong psychological and mild horror, the Spirits represent crises in the tribe and reference to trauma might occur, as always, all appropriate care to stick to Lines and Veils will be taken and a full discussion of what is and is not acceptable will occur in Session zero.

The Survivors

System: Mass Effect 5e
GM: Zain Khawar
Description: It’s been 10 years since Commander Shephard destroyed all AI and the Mass Effect fields. The Galaxy is cut off from one another and mixtures of aliens are stranded on planets as refugees, soldiers or even smugglers. You are on Caleston and have recieved an invitation for the next shuttle off world and back into the stars where you belong, all you have to do is a couple of missions, sounds easy right? …
Spaces: 5
When: Wednesdays, 18:00
Where: Online, via voice-only Discord and n7.world
Age Rating: 15
Content Advisories: Sci Fi Fantasy Racism, Gore, Murder, Potential triggering topics that will be discussed and lined in session 0.

Vampire: The Masquerade – Nocturne

System: Vampire: The Masquerade 5e
GM: Craig Oxbrow
Description: Vampire: The Masquerade is a storytelling game of personal horror, playing as people drawn into a society of monsters hunting in the shadows of a world that looks like our own. Knowledge of the system and setting are not required, the system is straightforward and the setting is full of mysteries. Many vampires hunt around cities’ nightlife, so much so that they back some clubs themselves. And what do they do when their hunting is threatened?
Spaces: 4-6
When: Wednesdays, 18:30 – 22:00
Where: Online via Discord. Video optional
Age Rating: 15
Content Advisories: Blood, horror, violence, death, crime and occult themes

Wednesday Game Lists Sem 2 23/24

This is a listing of campaigns being pitched on the 31st of January for the afternoon slot. Pitches will take place at 6:45pm in part of Hanger 5 in Potterrow.

To stay up to date with any updates, please join the GEAS Discord at https://geas.org.uk/discord

The post here is for information only, and sign-ups for games will happen live after the GMs have pitched their games.

Arcane Antics (Continuing)

System: Kids On Brooms
GM: Tom Tudor
Description: Welcome to your 5th year at the Ancient Academy of Mama Pacha located in Darkest Peru. Its an important year for your studies, so we must encourage you to focus on your studies, despite any strange and confounding conspiracies that may or may not be happening around you.

Arcane Antics is a campaign set in a fantastical wizarding world of the players’ creation. It utilizes the Kids on Brooms System, a rules lite system where the players make the world and have a strong control on the narrative. This is a continuation of a game I ran last semester however new players should be able to integrate themselves without much issue.

There will not be too high stakes in this campaign. No one is the chosen one, saving the world. Its not about the destination, but the story on how you all get there. This will be laid back roleplay, with some hopefully fun bits of combat scattered throughout.

Lines and Veils and The T Card will be used as safety measures
Spaces: 6 (4 filled)
Where: Initially Geas Room bookings, then moving to Edinburgh Games Hub
Age Rating: 15
Content Advisories: cartoon/comical violence, strong language, mentions of blood, Mentions of Bullying. Mental Health Issues. Occasional Horror and mild sensuality. References to the works of JR Rowling

Ghosts of Saltmarsh (Continuing)

System: DND 5E
GM: Stefan
Description: This is a continuation of last semester’s Ghosts of Saltmarsh campaign. The crew of the Golden Oyster continue investigating mysteries in Saltmarsh and at sea. Most pressingly the threat of the Sahaugin and a rising tide.

Piratical accents and hornswoggling optional.
Spaces: 5 (5)
Where: GEAS Room bookings
Age Rating: 15
Content Advisories: Fantasy violence including potential character death, drowning, sea monsters including kraken and two headed sharks.

The Isle of Abandon

System: 5e homebrew
GM: Louis
Description: Set on an infected, pest-riddled island after a great cataclysm, the party will be tasked to survive a selection of deadly plagues and strange afflictions on their way to what appears to be a a safe haven. Real of danger of death for characters. Back up characters are advised.
Spaces: 4
Where: GEAS venue – Hangar 5 Bar End – Potterrow
Age Rating: 18
Content Advisories: Plague and disease, disfigurement, existential themes, parisitic monsters, deadly cold, cannibalism, general grim-dark themes

Phandelver & Below (Continuing)

System: DnD 5e
GM: Billy
Description: In Phandelver and Below: The Shattered Obelisk, journey to the beloved town of Phandalin, where a malevolent cult threatens to overtake the region. Together with your party, solve mysteries and stamp out growing corruption as you uncover more about the peculiar happenings plaguing the town.
Spaces: 6
Where: Potterow (Hanger 5)
Age Rating: 18
Content Advisories: Fantasy violence, eldritch(esque) horror, PC & NPC body horror, insects/arachnids, foul language, etc.

The Two Headed Serpent

System: Pulp Cthulhu (Call of Cthulhu 7e)
GM: Jack Reynolds
Description: New York City, 1933, Through one means or another you have all found yourself in the employ of Caduceus, a medical and world wide relief organisation. Your first mission, provide relief, equipment and repair to an aid camp on the densely forested Bolivia-Paraguay border, currently shrouded in smoke and gunfire due to the Chaco War. Usually Caduceus operatives work to help people, at least that’s what you’ve read in the papers, but this job pitch felt different…

You will all be taking on the roles of Caduceus operatives who were hired or took up the position for a variety of reasons and come from all walks of life. Doctors, Armed guards, Scientists, Film stars and any other adventurous types are welcome. As long as you have a willingness to help people you are welcome at Caduceus. Unknown to the public eye, however, Caduceus defends humanity from ancient mythos threats and seeks out individuals who they think could help them on their mission. (We will create characters at the pitches, literally no experience in Call of Cthulhu or Pulp Cthulhu required, I’ll explain everything at session 0)

The campaign takes place just before the end of Prohibition and during the height of the great depression and is a high pulp, high action, horror, investigative and globe trotting adventure which will take the PCs through the Volcanic mountains of Iceland, the concrete jungle of NYC and ancient lost lands in the Atlantic as they uncover a conspiracy that has been millions of years in the making
Spaces: 4-5
Where: Hangar 5 Bar End – Potterrow
Age Rating: 18
Content Advisories: Lines and Veils to be discussed at session 0 but general warnings about the campaign: General Violence, Madness, Body Horror, Descriptions of Disease, Gang Violence, and other associated Lovecraftian Horrors

Scooby Doo RPG (Continuing)

System: Call of Cthulhu
GM: Basti
Description: A group of meddling kids go round town solving mysteries. One week can be an evil business man in a yeti costume. The next week might be an eldritch horror that induces insanity. Have fun 🙂
Spaces: 6 (all spaces are currently allocated)
Where: GEAS booked location
Age Rating: 18
Content Advisories: Horror, violence, gore

Tyranny of Dragons (Continuing)

System: D&D 5e
GM: Brooks Elder
Description: A continuation of my campaign from last semester, although I’m happy for new players to jump in, this is a good spot! Each of our adventurers is coming into their own and learning more about their abilities and their place in the world. Together, they have joined a caravan of merchants in order to tail some cultists from the sinister Cult of the Dragon, to see if they can figure out where the Cult is amassing a horde of treasure, and for what purpose. Expect to see dangerous encounters with monsters on the road, a fight or two at a local tavern, and an expedition into a mysterious swamp, and, of course, plenty of dungeons and dragons.
Spaces: 6
Where: GEAS’ Bookings
Age Rating: 12
Content Advisories: Fantasy violence

Vampire: The Masquerade – The Crowded Streets (Continuing)

System: Vampire: The Masquerade V5
GM: Craig Oxbrow
Description: Continuing game, with space for new players.

Vampires exist in a world that looks like ours, hunting for blood and fighting for power in the night. A game of personal horror as your new nature clashes with your humanity, about what it takes to survive and stay at least a little human in a society of monsters.

Knowledge of the system and setting is not required, the system is straightforward and characters can be new to the night.
Spaces: 4-6
Where: Hangar 5 (or may move)
Age Rating: 15
Content Advisories: Horror, violence, crime

Sunday Evening Game Lists Sem 2 23/24

This is a listing of campaigns being pitched on the 28th of January for the afternoon slot. Pitches will take place at 6pm in the Quaker Studio at Pleasance.

To stay up to date with any updates, please join the GEAS Discord at https://geas.org.uk/discord

The post here is for information only, and sign-ups for games will happen live after the GMs have pitched their games.

Planescape: The Eternal Boundary

System: D&D 5e
GM: Roderick Easton
Description: A planescape adventure that starts in Sigil. Inside this crossroads to the planes, a sinister plot unfolds, leading the heroes into the most dangerous and desperate part of town – the ramshackle slum known as the Hive in search of a madman names Eliath, who has information the PCs’ employers want.
Spaces: 5
Where: To be agreed with players
Age Rating: 12
Content Advisories: Mental Illness, fantasy violence,

The Island of the Forgotten

System: DnD 5th Edition
GM: Louis
Description: Adventurers find themselves stranded on a small but deadly island surrounded by an impassible sea. Exploration of the island will lead to the discovery of a grand conspiracy and reveal the history of the greater world. The campaign will be dark and brutal, full of tactical fights and complex puzzles. The overall adventure will be similar to a dungeon crawl. The adventurers will have to face dark truths, make difficult decisions and sacrifices, and uncover the reason why they were put on the island. An overall sense of mystery and a grander scheme will be present throughout the campaign which is designed for roughly 9-11 sessions.
Spaces: 5
Where: Private Address or TBD
Age Rating: 15
Content Advisories: The campaign will present some graphic content in the form of uncomfortable topics such as sex, violence, and sin. However, things like gore and sex will not be described and have more of a fade to black or implied approach.

Isle of Grok

System: Kids on Bikes
GM: Archie Forster
Description: Moving home is never easy, but being moved to a drab and distant isle removed from civilisation was going to be even tougher. As the dull isle unveils its secrets, expect a host of bizarre and fantastical events to unfold. In a vibe blending together Gravity Falls, Stranger Things and Midnight Mass, the new kids in town will encounter their living nightmares, but hopefully have fun along the way!
Spaces: 5
Where: Main Library, LG Group Study Room 5
Age Rating: 18
Content Advisories: Definitely darker themes, murder, death, horror


Sunday Afternoon Game Lists Sem 2 23/24

This is a listing of campaigns being pitched on the 28th of January for the afternoon slot. Pitches will take place at 1pm in the Braid room at Pleasance.

To stay up to date with any updates, please join the GEAS Discord at https://geas.org.uk/discord

The post here is for information only, and sign-ups for games will happen live after the GMs have pitched their games.

Aegean: Adventures in the Hellenic World

System: Aegean
GM: Stephen L McMorland
Description: In this game you are heroes of a new city in Ancient Greece, the setting is partly historical/partly mythical, there are monsters, magic and The Gods are ever -present, and very interested in what you are doing, there is an option to play as the child of one of the gods, and I would encourage this option as most of the heroes in the stories are son of a god. In addition to creating your characters, you also get to have a hand in building and running the city, a new colony somewhere along the coast of the Aegean Sea.
Spaces: 3-5
Where: If there is room,The Pleasance (Braid)
Age Rating: 18
Content Advisories: Most Lines and veils will be discussed at Session zero, I tend not to go into graphic gore descriptions.

Into the Depths

System: Heart
GM: Lisa
Description: Beneath the city of Spire is the Heart, an ever-changing network of tunnels and caves that is home to creatures and places that shouldn’t be possible. Cities and towns that would be shunned above flourish down here, home to people that have fled the Spire for whatever reason. The Heart is dangerous, yet highly rewarding to those who brave its depths.
At least, that’s what you’ve heard. You have banded with your group to leave the world above behind and venture into Heart, and what you do with your newfound freedom is fully in your hands.
This is a story-heavy game about a group of adventurers (you) going into Heart, the city beneath. The further down you go- and closer to the true Heart itself -the stranger reality gets. This is a horror/adventure game with the main goal being to watch your character complete their story and achieve their goals (or not).
Spaces: 5
Where: GEAS bookings
Age Rating: 18
Content Advisories:Addiction, drugs, body horror, violence, mentions of slavery, animal cruelty

Impossible Landscapes

System: Delta Green
GM: Jamie Wheeler
Description:

Note: continuing game, moved from Sunday evening due to lack of room booking.

A horror freed from an antique book reverberates through reality, shaking things, reordering them and making them run like wax. Madness pursues at every turn, baring its teeth to speak your name, and you can’t escape because it’s inside you. But don’t despair. There is hope. A King waits for us. Beyond the tumbledown façade of the world, through the twists and tunnels of the human imagination, past the edge of everything sane, the King waits in the country of Carcosa. The place all madmen go. There, and only there, is the answer to everything. The last answer.

This campaign explores the “King in Yellow” mythos. Spanning decades, it concerns a missing woman, a mysterious play that drives people insane, a terrible symbol called the Yellow Sign, an asylum, a country that doesn’t exist, and the end of the world. Agents skate the edge of a mystery that unravels their existence. They struggle to find a way back from a fictional place that has somehow manifested into reality: the Kingdom of Carcosa.

Your characters are agents of Delta Green. Delta Green is a criminal conspiracy inside the United States federal government. Its mission is to investigate,
contain, and conceal unnatural events, because the unnatural is real and it kills. The world of Delta Green is like our own, but beyond the edges of reality are powers that outstrip the human mind’s capacity for understanding. Sometimes those powers bleed through into our world and destroy everything they touch.

20 years have now passed since the original agents closed an incursion at the cost of one of their number. They have now been requested to attend a new mission briefing. Paranoid as they are, they investigated any leads they could find prior to attending, and have uncovered damning evidence that the King in Yellow has returned.
Spaces: 5
Where: GEAS room
Age Rating: 18
Content Advisories:cosmic horror; surreal horror; psychological horror, gas-lighting; mental health issues; psychiatric facilities; combat, when unavoidable, is deadly; one subplot references the murder of children

Sunday Evening Game Lists Sem 1 23/24

This is a listing of campaigns being pitched on the 1st of October for the evening slot. Pitches will take place at 5:30pm in Appleton Tower (probably).

To stay up to date with any updates, please join the GEAS Discord at https://geas.org.uk/discord

The post here is for information only, and sign-ups for games will happen live after the GMs have pitched their games.

City of Secrets

System: Urban Jungle
GM: Roderick Easton
Description: It is the 1920s, during Prohibition, in the city of San Ramon, in an anthro version of the United States. The local Federal agent has just been murdered, and a gang war is looming. Who are you and how are you going to navigate your way through the secrets and lies that throng the city?
Spaces: 3-5
Age Rating: 15
Content Advisories: Genocide, Dystopian Societies, Torture, Politics, Existentialism, Murder

The Cosmological Constant

System: D&D 5E
GM: Arif Danial bin Abdul Anshaari
Description: Humans had reached the milestone of being a multi-planet species and have colonized the solar system. However, interplanetary politics, corruption and war have set everyone back a millennium, cutting off all travel and communication between each world. After generations of evolution and speciation, each realm is now its own futuristic dystopia unaware of the existence of the other worlds except from the myths and stories preached by those who were deemed insane. However, a spark of hope appears for reunification as 6 brilliant minds manage to create (or accidentally stumble upon!) a method of communicating and meeting each other. Tone will range from philosophical and existential to straight silliness and tomfoolery, mostly sci-fi but each planet has room for customization. Themes are segregation, evolution, corruption, mystery and of course, betrayal. No PC permanent death, each player gets to customize their home planet as well (I’ll guide you, don’t worry ;))
Spaces: 6
Age Rating: 15
Content Advisories: Genocide, Dystopian Societies, Torture, Politics, Existentialism, Murder

The Curse of Hester’s Mill

System: Trophy Gold
GM: Lisa
Description: You are a band of treasure-hunters seriously down on your luck. However, you recently learnt about the abandoned village of Hester’s Mill in Toren’s Bend, which has been uninhabited for over a century due to rumours of a curse that had been placed on it. The governor of Fort Duhrin has placed a sizable bounty for anyone who can remove this curse and prove its safety to the inhabitants of Toren’s Bend.

With nothing left to lose, you head off to the village.

This is a dark fantasy game that will include collaboration from the players to help build up the world and create consequences for one another in failed rolls! This will be my first homebrew campaign. No previous ttrpg experience is required.
Spaces: 5
Age Rating: 18
Content Advisories: Graphic violence, body horror, animal harm, snakes, human sacrifice, religion

The Forlorn Star System

System: SW5e (Dungeons and Dragons 5e Expansion)
GM: Jack Reynolds
Description: The Outer Rim has long been a place of idealised freedom, especially on Ord Mantell, known as the gateway to the Outer Rim it is a melting pot of cultures and ideas, at least before the Empire. Four years after the fall of the Republic the Empire controls the majority of the Outer Rim, though their control is loose, their presence is feared. However, Crime syndicates still dominate the Outer Rim with their might. Still many flock to Ord Mantell forging their own paths, be they Criminals, Socialites, Scholars, Mercenaries, Pioneers, Adventurers, those working an honest living or even Force Users fleeing the Empire, countless stories begin here…

In this campaign, set in the Star Wars Universe, players will choose their own destinies, finding fortune, fame and confronting their past hunting for a lost star system and uncovering unsettling plots orchestrated by an unknown force all while encountering the major factions that are just taking root in the Galaxy.
Spaces: 6
Age Rating: 15
Content Advisories: Undead, Gang Violence, Substance Use, General Violence, Oppression (by the Empire)

Impossible Landscapes

System: Delta Green
GM: Jamie Wheeler
Description: A horror freed from an antique book reverberates through reality, shaking things, reordering them and making them run like wax. Madness pursues at every turn, baring its teeth to speak your name, and you can’t escape because it’s inside you. But don’t despair. There is hope. A King waits for us. Beyond the tumbledown façade of the world, through the twists and tunnels of the human imagination, past the edge of everything sane, the King waits in the country of Carcosa. The place all madmen go. There, and only there, is the answer to everything. The last answer.

This campaign explores the “King in Yellow” mythos. Spanning decades, it concerns a missing woman, a mysterious play that drives people insane, a terrible symbol called the Yellow Sign, an asylum, a country that doesn’t exist, and the end of the world. Agents skate the edge of a mystery that unravels their existence. They struggle to find a way back from a fictional place that has somehow manifested into reality: the Kingdom of Carcosa.

Your characters are agents of Delta Green. Delta Green is a criminal conspiracy inside the United States federal government. Its mission is to investigate,
contain, and conceal unnatural events, because the unnatural is real and it kills. The world of Delta Green is like our own, but beyond the edges of reality are powers that outstrip the human mind’s capacity for understanding. Sometimes those powers bleed through into our world and destroy everything they touch.
Spaces: 5
Age Rating: 18
Content Advisories: cosmic horror; surreal horror; psychological horror, gas-lighting; mental health issues; psychiatric facilities; combat, when unavoidable, is deadly; one subplot has mention of harm to children (adaptable as required)

The River of Memories

System: Monster of the Week
GM: Holly Rankin
Description: There exists a small town plagued by odd occurrences through which a river runs. Despite the innumerable deaths and tragedies, no one ever seems to leave. However, recently new developments in the town have brought more residents, and with them more questions. Why is the town so hard to leave? What causes all the deaths, and why does no wider authority notice them? What’s that strange sound outside your window?!

The players will be all be residents in the town, and hopefully hunt down some monsters and solve some mysteries. You could be a group of established monster hunters, people living double lives, a neighbourhood watch, a band, or even night shift workers at a local business.

Monster of the Week is a story based, powered by the apocalypse system. This game will be set in the modern day, and feature some horror elements. As a group we can discuss how horrory we want it to be, as we could do it more spooky Scooby doo style.
Spaces: 5
Age Rating: 15
Content Advisories: Horror, death, common phobias, violence, (I.e. spiders, snakes, heights)

The Ruins of Runet

System: DnD 5e
GM: Charles
Description: Runet was a world of magic. The air was filled with the beating of dragon wings, the oceans sang with the songs of the Salton kingdoms, and on the land the enchanted peoples built palaces and temples of magic.

But that all changed.

The gods abandoned Runet, taking with them their magic. In an instant entire kingdoms shattered. Entire peoples, those composed and born from elemental forces, vanished entirely.

Where once great halls of the magical arts stood, now stand towering walls of stone and iron. Magic is the realm of dusty tomes and fairytales.

Until now. Magic is returning to Runet. No one knows the source of this new magic, no one knows why now, and no one knows how long this all may last.

Across the lands of Runet, rulers and masters of ancient orders, call out for adventurers, the goal? To find and to control this new source of magic, by any means necessary.

Setting: Homebrew, Runet

Themes: Exploration, Conspiracy, Magic, Etc.
Spaces: 4
Age Rating: 18
Content Advisories: Existential horror, eldritch horror, fantasy-typical violence, criminal activity, possible player character death, gore/mild body horror, death, religious themes, psychological horror, etc. Hard limits will be discussed at Session Zero.

Stormlight Archive

System: —
GM: Basti
Description: Welcome to Roshar Worldhoppers! A world of constant storms, alien like monsters, ancient gods and the mysterious fae creatures known as spren. From Brandon Sanderson’s Cosmere, join me and your fellow knight radiants as the true desolation comes upon us and we must take up arm against the voidbringers! In what seems like an never ending apocalypse, only your task force of knights with the magic bestowed upon them can shift the tide of war. Will you take the oath?

– New and veteran rpg players welcome.

– fans of the books are encouraged as it goes into spoilers but if you’re not fussed then neither am I.

“Journey before Destination”
Spaces: 3-6
Age Rating: 18
Content Advisories: Genocide, gore, natural disasters, severe weather. I won’t broach any topics players are uncomfortable with

Tales from Reverie

System: Dungeons and Dragons 5e
GM: Graye Goldsmith
Description: For many years, the continent of Reverie has been lost to time, shrouded by mists and living in mostly peace and quiet.

But now, the shroud is lifting and dark forces stir throughout the land. Meanwhile, in Crowne City, a group of heroes cross paths amidst a great celebration. Now, a great adventure across the land has begun.

Reverie is a homebrew world inspired by Western Europe (specifically renaissance era Europe) and uses elements of space/astrology
Spaces: 6
Age Rating: 15
Content Advisories: Horror, Violence, Fantasy, Death, Lines and Veils to be discussed in session 0

Sunday Afternoon Game Lists Sem 1 23/24

This is a listing of campaigns being pitched on the 1st of October for the afternoon slot. Pitches will take place at 1pm on the GEAS discord.

To stay up to date with any updates, please join the GEAS Discord at https://geas.org.uk/discord

The post here is for information only, and sign-ups for games will happen live after the GMs have pitched their games.

Akkaya: Leaders of Tomorrow

System: DnD 5e
GM: Zain Khawar
Description: You’re lucky enough to be accepted to the best university in all of Akkaya. You were hand-selected to be a part of history and be the first class to the Gilgamesh University, since… the incident.

Be a returning teacher, a new student or a groundskeeper and uncover the mysteries and ancient secrets that the school tries to hide. Remember to be on your best behaviour though, you are… The Leaders of Tomorrow.

This campaign is set in a homebrew world of my own Creation that is based heavily on Mesopotamian and Indus River Valley culture and history. Be ready to fight a lot of mythical creatures and ancient myths and how they intersect with a growing society. I hope for this to be a year-long campaign, depending on people’s interest and availability so let me know.
Spaces: 6
Age Rating: 15
Content Advisories: Some Gore and Murder, Some Fantasy Xenaphobia.

One Small Step….

System: Coyote and Crow
GM: Stephen L McMorland
Description: In an Alternative future America, one that has never been colonised by Westerners, the Native population has flourished, discovering unique ways to survive the long ice Age which has frozen the land, now that things are starting to warm up again we see a world where wonders and marvels exist, set against a backdrop of the controversy and the hope that the news that there is a project to send mankind to The Moon, this Science Fantasy explores a world untouched by White Men.

I leave it up to the players whether they play the brave pioneers involved with The Great Project or if they are civilians whose lives take them other places, although there may be consequences from the many dissenting opinions surrounding the controversial project – some see it as an insult to the Great Spirit, others as a Holy mission to rescue Him, others still see it as a colossal waste of resources still scarce in the post Ice Age thawing, while still more see it as The Greatest Scientific Adventure.
Spaces: 6
Age Rating: 18
Content Advisories: As we are dealing with the traditions and beliefs of Fisrt Nations peoples, it is encouraged that we show respect to their truth and will strive to avoid silly stereotyping, I anticipate there may be violence, possible drug references and maybe some challenging stuff, however, Iwill strive to set up a strong system of Lines and Veilds at the start

Wednesday Evening Games Listing Semester 1 23-24

This is a listing of oneshots being pitched on the 27th of September. Pitches will take place at 6:45pm at Venue B in Potterrow (which we think is in the club bit upstairs).

To stay up to date with any updates, please join the GEAS Discord at https://geas.org.uk/discord

The post here is for information only, and sign-ups for games will happen live after the GMs have pitched their games. 

Arcane Antics: School of Surprises

System: Kids On Brooms
GM: Tom Tudor
Description: Magic. A wonderful and fantastical tool, if used in the right hands. It then begs the question why they let teenagers have access it to all. Every year there seem to be more and more hijinks caused by magical misfits.

This campaign uses the Kids on Brooms system, an easy to learn, rules-light narrative-first storytelling game . Each player creates a character based on a playbook, or makes their own. They set their own motivation for their future endeavors and also has to choose what equipment and upbringing they have. The players create the school around them, create the rumours, the myths and legends, and they get to put me on the spot to make believable wizard names. Players will answer questions about their friendships or lack thereof of the other players, hopefully making a cohesive and friendly party.

There will not be too high stakes in this campaign. No one is the chosen one, saving the world. Its not about the destination, but the story on how you all get there. This will be laid back roleplay, with some hopefully fun bits of combat scattered throughout.

Game will be set in modern day. Think a world similar to harry potter, but there’s common sense, decency and actual diversity involved. I may have made an entire language for the use of spells. Lines and Veils will be used as well as the T Card.
Spaces: 5
Age Rating: 15
Content Advisories: Strong Language, Comical Violence, Mentions of Bullying. Mental Health Issues. Occasional Horror and mild sensuality. References to the works of J.K. Rowling.

Gate of Dreams

System: D&D 5e
GM: Marina Wallace
Description: High fantasy D&D game, where the party are defending the world against a Githyanki invasion. Long-running game, party are currently around ~9th-10th level.
Spaces: 6
Age Rating: 15
Content Advisories: war, some violence

Hardspace

System: Savage Worlds
GM: Alex ‘Grim’ Lutman
Description: Hundreds of years have passed since the 21st century. Humanity, hungry to uncover the universe’s mysteries, have spread their reach to the stars above. In the big empty they found a substance that defied explanation: Luminescence. What followed was the “Lucy Rush”, where prospectors began scouring the stars for Lucy, seeking their fortune in Faster-than-Light fuel beyond the earth. Colonists were dropped planetside of barely terraformed exoplanets with barely a penny to their name and next to no supplies. Some survived. Some didn’t. That was the law of The Hardspace. Hardspace is a Space Western Scoundrel Simulator in the vein of Firefly, The Mandalorian, or Trigun, where the players step into the shoes of drifters seeking to make their way in a dangerous, hostile galaxy of pulp action and adventure. Find a ship, find a crew, find a job – Keep flying.
Spaces: 5
Age Rating: 15
Content Advisories: Death, Gunslinging, Deep Space and all its perils, Mentions/discussions of Sex Workers and Sex Work, Grim’s atrocious American accent, and injury detail.

I used to be an adventurer …

System: Homebrew
GM: Alan Jackson
Description: A group of retired d&d adventurers try to run a coffee shop.
Spaces: 5-6 (4 continuing)
Age Rating: 15
Content Advisories: Retail, d&d violence, introspection

Phandevler & Below

System: Dungeons and Dragons 5e
GM: Billy
Description: In Phandelver and Below: The Shattered Obelisk, journey to the beloved town of Phandalin, where a malevolent cult threatens to overtake the region. Together with your party, solve mysteries and stamp out growing corruption as you uncover more about the peculiar happenings plaguing the town.

First time DM’ing so looking for new(er) players so we can all learn a little something together!
Spaces: 4-5
Age Rating: 18
Content Advisories: Fantasy violence, eldritch(esque) horror, body horror, insects/arachnids

Scooby Doo

System: Call of Cthulhu
GM: Basti
Description: Jeepers! Reports are coming in of all sorts of ghouls and ghost terrorising your sleepy hometown. It’s up to you and your mystery solving friends to tackle this problem. Expect goofy hijinks, traps galore, meddling kids and a dog too.

Would you do it for a scooby snack?
Spaces: 3-6
Age Rating: 15
Content Advisories: Horror elements, if players are happy to we can go dark with the concept

Tyranny of Dragons

System: Dungeons and Dragons 5th Edition
GM: Brooks Elder
Description: The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance formed of disparate factions including the heroic Harpers and the treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny?
Spaces: 6
Age Rating: PG
Content Advisories: Generic fantasy violence and not much else

The Witches of Wyvas

System: DND 5e
GM: Jeremy Braiman
Description: The country of Wyvas has been under the thumb of a cult of witches since history has been recorded. These witches use magic that perverts the natural order, and cause events of mass destruction, sometimes pushing society to the brink of extinction. However, rumors of internal conflict in the witches are spreading, and many believe this is the last good chance Wyvans will have to defeat them. Your character has been made aware of a rebellion meeting taking place, and decides to attend to end the age of the witch.

This is an overtly politically themed campaign, having to do with nefarious powers who exploit nature for their own benefit, and the struggle of people impacted by the subsequent natural disasters in fighting against their violent oppressors. Anyone can play, but if you feel strongly that climate change is a hoax/exaggerated or that the powerful are not largely responsible for climate change, this may not be the campaign for you.

This is a homebrew campaign, both in that I have created the world, and that my DM style frequently involves homebrewing spells, monsters, magic items, and many other things. This is a two way street, and should players wish to homebrew they need only receive my approval for homebrew concepts such as homebrew classes, subclasses, backgrounds, etc. My DMing philosophy is that rules exist for a reason, but sometimes the most important rule is the rule of cool. Some recommended classes include Druid, Ranger, Cleric, and Fighter.

It is my preference that whatever character you make for this world is original and made specifically for this world. I am happy to answer questions about the world (to the extent I can without spoiling the campaign) to aid players in character creation. Ideally, I would like to meet wednesday afternoon/evening, but my availability is flexible and priority #1 is finding a time that works best for all the players. Lastly, this is just the current form of the campaign, should I have people who are interested but would prefer for there to be X, Y, Z. I will take those wishes into consideration and where possible, reorganize the campaign to be amenable to the players. Truth be told I have no idea how long this campaign will last, and the length of the campaign will largely depend on what players want from this game.
Spaces: No less than 3 no more than 5
Age Rating: 18
Content Advisories: Blood, violence and gore. Harm to animals. Harm to children. Rats. Freezing to death, gaslighting, genocide, heatstroke, natural disasters, paralysis/physical restraint, self harm (witches may harm themself to perform spells), severe weather, torture. Any sex or romance would probably be “fade to black”. If I was thinking of adding any other controversial content, I would give players ample warning and would allow for players to veto on any grounds.

Vampire: The Masquerade

System: Vampire: The Masquerade fifth edition
GM: Craig Oxbrow
Description: Vampires exist in a world that looks like ours, hunting for blood and fighting for power in the night. A game of personal horror as your new nature clashes with your humanity, about what it takes to survive and stay at least a little human in a society of monsters. Knowledge of the system and setting is not required, the system is straightforward and characters can be new to the night.
Spaces: 4-6
Age Rating: 15
Content Advisories: blood, horror violence, crime