September 2020 Sunday Afternoon Pitch Listing

This is a listing of campaigns being pitched on Sunday, 27 September 2020. Afternoon pitches will take place at 1 pm on the Geas Discord server. These games will take place on Sundays at the same time slot every week.

To sign up to a game, please join the Geas Discord at

The post here is for information only, and sign-ups for games will happen on Discord after the GMs have pitched their games live.

(1) The Last Crusade of Autumn

System: Homebrew (40K)
GM: Angus McEwing
Description: In the grim darkness of the 36th millennium, there is only war. The once proud Astartes of the Guardians of Autumn chapter now number less than a half company. The others have fallen; to the sword, to the bolter, or to heresy. To redeem the chapter’s honour you few have been sent to hunt down your treacherous brothers. Sent into the distant halo stars of the Halo Seditius where the Astronomicon grows faint. Sent to recover the Cloak of Autumn, the sacred relic of your chapter. Sent to your deaths yes, but also to your salvation.
Format: Video prefered. Discord, with web browser dice roller.
Spaces: 2 to 5
Age Rating: 18
Content Advisories: This game may include extreme violence, swearing etc, and adult themes including redemption, cruelty and corruption.

(2) Not Far to Bermuda

System: Homebrew (rules light)
GM: Morgan Kane
Description: Welcome to the Wanderlust! This top-of-the-line luxury cruise ship takes passengers on an all-inclusive three-weeks round trip to beautiful Bermuda and back, even passing through the infamous triangle on the way! As members of the Wanderlust’s hospitality staff, it’s up to you to ensure that every passenger stays happy, healthy, and relaxed on their journey.
Captain Ward says you’re only a few hours away from port now. But, then again, he’s been saying that for the past 294 days, and at this point everything, and everyone, is starting to go a little strange. Tensions between the passengers’ cliques are bubbling, food supplies are dwindling, and worst of all, the last bottle of SPF 50 is empty. But if you can hold it together just a little while longer, everything’ll be okay. After all, it’s not far to Bermuda.
Format: Video encouraged, voice-only is also available. Google sheets for character sheets and ship manifest. Discord bot for dice rolls.
Spaces: 3 to 5
Age Rating: 12
Content Advisories: Hopelessness, thalassophobia, isolation, unreality, petty squabbles, cult-adjacent activity, murder, body horror/transformation, drowning, starvation. And whatever else you mad lot want to throw at me. Any types of content can be vetoed (though if you’re afraid of the open water, maybe give this one a pass), just let me know ahead of time so I can work around it.

(3) Ravenswood Academy

System: Masks: a New Generation (PbtA)
GM: Aidan Hurst
Description: Players are teenaged superheroes at a private school just outside of Detroit (which was renamed Millennium City after being rebuilt when it was destroyed by a supervillain attack). Inspirations for the game (at the risk of dating myself) were X-Men Evolution; Young Justice and the movie Sky High. Overall I’d be aiming for a mix of action, drama and humour. This section’s a little short because setting and team details are covered during character creation.
Format: Just using Discord, voice or voice and video at players discretion
Spaces: 3 to 5
Age Rating: 12
Content Advisories: Game focuses around teenage superheroes, none specific but we’ll discuss things in first session and will be using lines, veils and t-cards

(4) Root: War of the Woods

System: Root RPG: a Game of Woodland Might and Right
GM: Vivek Santayana
Description: I’m running a game called Root, a game about a civil war between animal factions in a woodland. On one hand you have an avian monarchy who, rather fittingly for a society run by birds, are incredibly prone to coups. Opposing them is a new technocratic republic run by acquisitive cats. Players will play anthropomorphic woodland creatures who are vagabond scoundrels on the outsides of societies divided between major factions. They are fighting to tip the scales of the war and protect the woodland from the worst of the conflict, by going on heists or infiltrating enemy strongholds to free people, or doing whatever jobs they can to get by. Think of it like Blades in the Dark meets Watership Down.
This is a Powered by the Apocalypse game based on the Root board game, and is generally rules light and story focussed. The game isn’t out yet, and this campaign will be based on playtest material. Although the aesthetic is very much The Wind in the Willows, the tone will be an action adventure game in the midst of factional political violence with roguish outlanders causing trouble.
Format: Zoom voice and video, Discord for rolling dice
Spaces: 3 to 5
Age Rating: 15
Content Advisories: The game will feature themes of war and colonialism. Violence will be abstract and cartoonish rather than graphic.

(5) The Strange

System: Numenara
GM: Stephen McMorland
Description: Starting on modern day Earth the Player characters also known as The Quickened will travel to Pocket dimensions called Recursions and investigate other threats from The Strange, a vast ancient galactic transit system
Format: Initially via Discord, using vdeo chat /voice chat, hopefully moving to Skype channel afterwards
Spaces: 3 to 6
Age Rating: 18
Content Advisories: I will certainly avoid gore or overtly offensive material, however, I will expect players to be open and honest with me regarding triggers , which can be discussed in private, I’m Autistic so cannot guarantee I will always be sensitive enough to pick up on subtle clues

(6) Twelve Virtues

System: Dungeons & Dragons 5e
GM: Roderick Easton
Description: A little over a hundred years ago, the civilisation of the Old Ones was destroyed by a catastrophe.  Now, those who study their weather-controlling magic are ostracised under the name ‘Druids’.
Recently, a treaty has been signed between the two largest successor powers: the Volen Domain of Queen Delanna and the Alliance of Stars, led by Primus Marken.  This guarantees the independence of all the local states, large and small, while saying that Volen and the Alliance will unite to crush anyone who meddles with Old Ones’ magic.
It is rumoured that a coterie of these Druids is hiding in a town in the borderlands between the Alliance of Stars and the Empire of Volen.  Is there anything to this, or is it merely an excuse to allow Empress Delanna’s armies to invade?
The PCs will work for Primus Marken pursuing the truth.
Format: I plan to try to set up a Roll20 game for this and will prefer voice-only to video and voice, for metered internet reasons.
Spaces: 3 to 6
Age Rating: 15
Content Advisories: Frequent fantasy violence.  Persecution.

(7) We Live in the Forest

System: DWN (Homebrewed Narrative Limited Dice system)
GM: Matthew Barrowcliffe
Description: In the forest live a myriad of creatures, cunning foxes, quick rabbits, huge bears, noble wolves and scheming rats. Some have towns and colonies, some just walk lonely through the trees or live in ancient caves or towers. All live in the forest, the old ways of tooth and claw left to the unintelligent creatures, the wild beasts and the monsters. As a thinking beast you might walk upright, have hands, wear jackets because pockets, wander and talk, invent, dig, farm, pray to the spirits of the woods or adventure. Life is mostly good, there are some problems between factions and glades but they are rare and usually solved with diplomacy, the carnivores have the instinct and the herbivores have the numbers after all.
There are rumours, unsubstantiated of course, of strange hairless beings outside the forest. Strange beings that can take the thoughts from a creature and make them a beast, but these are only stories, told to terrify children.
Format: Personal Discord – Backup Webex – Vision and Sound
Spaces: 3 to 5
Age Rating: 15
Content Advisories: Exploration, Discovery, Friendship