January 2021 Sunday Afternoon Pitch Listings

This is a listing of campaigns being pitched in the afternoon on Sunday, 17 January 2021. Afternoon pitches will take place at 1 pm on the Geas Discord server. These games will take place on Sundays at the same time slot every week.

To sign up to a game, please join the Geas Discord at https://geas.org.uk/discord

The post here is for information only, and sign-ups for games will live happen on Discord after the GMs have pitched their games live.


Drunk Space Pirate (*New*)

System: Drunk Space Pirate (homebrew)
GM: Morgan Kane
Description: Drunk Space Pirate is a collaborative storytelling game where everyone is the GM. In it, you have only three stats: Drunk, Space, and Pirate. In it, there is only one immutable rule: No happy endings. You are a merry (and very intoxicated) band of outcasts, rogues, hedonists, and swashbucklers, with a knack for escaping even the most dire of situations. It is after one such situation that we begin every session, as you, the only survivors, recount the tale to anyone who’ll listen over a pint or twelve, embellishing and omitting details as you see fit. Expect a lot of “Pirates of the Carribean – but in space!”-style action comedy, a heaping helping of hilarious sociopathy and backstabbing bastardry, and a generous sprinkling of incredibly cheap “oh, you like this character I made up? What if I kill them in front of you?” to taste.
Format: Video optional, but encouraged. Google sheets for character/ship info.
Spaces: 5
Age Rating: 15
Content Advisories: Strong Language, Excessive Alcohol Abuse, Imitable Behaviour, Comic Violence, Incredibly Serious Violence, Incredibly Gruesome Violence That May Or May Not Still Be Really Funny Depending On Your Sense Of Humour, and Moderate-to-Severe Peril


Godbound (*New*)

System: Godbound
GM: Aidan Hurst
Description: The formerly peaceful land of Ancalia has been invaded by monsters from beyond reality called the Uncreated, who have brought the terrible Hollowing plague which causes its victims to rise up as zombies. Its neighbours have abandoned it and most of the population has died. Its only hope for survival lies in the PC’s – demigods with power over the words of creation. The game will be quite a sandbox – there is an overall goal but how you achieve it will be up to you. The game is built around the assumption of the players making major changes to the setting and fully supports that.
Format: Discord with optional video.
Spaces: 6
Age Rating: 15
Content Advisories: Fantasy violence, body horror and zombies


Last Crusade of Autumn

System: Homebrew (40K)
GM: Angus McEwing
Description: In the grim darkness of the 36th millennium, there is only war. The once proud Astartes of the Guardians of Autumn chapter now number less than a half company. The others have fallen; to the sword, to the bolter, or to heresy. To redeem the chapter’s honour you few have been sent to hunt down your treacherous brothers. Sent into the distant halo stars of the Halo Seditius where the Astronomicon grows faint. Sent to recover the Cloak of Autumn, the sacred relic of your chapter. Sent to your deaths yes, but also to your salvation.
Format: Video prefered. Discord, with web browser dice roller.
Spaces: 2 to 5
Age Rating: 18
Content Advisories: This game may include extreme violence, swearing etc, and adult themes including redemption, cruelty and corruption.


Pirates of the Constellation (*New*)

System: Homebrew
GM: Craig Barnes
Description: Are you sick of Si-Fi games where the playable alien spices are essentially humans with a wonky head and questionable fashion sense? Well in this game you create your own alien species from the ground up and aren’t limited by silly things like body shape or needing to have arms. And once we have a party of unique characters that feel and play completely different to each other, we load them onto a spaceship and become pirates. Space beckons you and your crew, this is the chance to answer its call.
Format: I’ll be using Roll 20 for dice and character sheets and Discord for coms
Spaces: 6
Age Rating: 12
Content Advisories: Violence, Imperialistic Themes


The Strange

System: Numenara
GM: Stephen McMorland
Description: Starting on modern day Earth the Player characters also known as The Quickened will travel to Pocket dimensions called Recursions and investigate other threats from The Strange, a vast ancient galactic transit system
Format: Initially via Discord, using vdeo chat /voice chat, hopefully moving to Skype channel afterwards
Spaces: 3 to 6
Age Rating: 18
Content Advisories: I will certainly avoid gore or overtly offensive material, however, I will expect players to be open and honest with me regarding triggers , which can be discussed in private, I’m Autistic so cannot guarantee I will always be sensitive enough to pick up on subtle clues


Twelve Virtues

System: Dungeons & Dragons 5e
GM: Roderick Easton
Description: A little over a hundred years ago, the civilisation of the Old Ones was destroyed by a catastrophe.  Now, those who study their weather-controlling magic are ostracised under the name ‘Druids’.
Recently, a treaty has been signed between the two largest successor powers: the Volen Domain of Queen Delanna and the Alliance of Stars, led by Primus Marken.  This guarantees the independence of all the local states, large and small, while saying that Volen and the Alliance will unite to crush anyone who meddles with Old Ones’ magic.
It is rumoured that a coterie of these Druids is hiding in a town in the borderlands between the Alliance of Stars and the Empire of Volen.  Is there anything to this, or is it merely an excuse to allow Empress Delanna’s armies to invade?
The PCs will work for Primus Marken pursuing the truth.
Format: I plan to try to set up a Roll20 game for this and will prefer voice-only to video and voice, for metered internet reasons.
Spaces: 3 to 6
Age Rating: 15
Content Advisories: Frequent fantasy violence.  Persecution.


We Live in the Forest

System: DWN (Homebrewed Narrative Limited Dice system)
GM: Matthew Barrowcliffe
Description: In the forest live a myriad of creatures, cunning foxes, quick rabbits, huge bears, noble wolves and scheming rats. Some have towns and colonies, some just walk lonely through the trees or live in ancient caves or towers. All live in the forest, the old ways of tooth and claw left to the unintelligent creatures, the wild beasts and the monsters. As a thinking beast you might walk upright, have hands, wear jackets because pockets, wander and talk, invent, dig, farm, pray to the spirits of the woods or adventure. Life is mostly good, there are some problems between factions and glades but they are rare and usually solved with diplomacy, the carnivores have the instinct and the herbivores have the numbers after all.
There are rumours, unsubstantiated of course, of strange hairless beings outside the forest. Strange beings that can take the thoughts from a creature and make them a beast, but these are only stories, told to terrify children.
Format: Personal Discord – Backup Webex – Vision and Sound
Spaces: 3 to 5
Age Rating: 15
Content Advisories: Exploration, Discovery, Friendship