January 2022 Wednesday Pitch Listing

This is a listing of campaigns being pitched on Wednesday, 12 January 2021. Pitches will take place at 6 pm on the Geas Discord server. These games will take place on Wednesdays at the same time slot every week.

To sign up to a game, please join the Geas Discord at https://geas.org.uk/discord

The post here is for information only, and sign-ups for games will live happen on Discord after the GMs have pitched their games live.


Beyond the Mountains of Madness

System: Call of Cthulhu 7th Edition
GM: Angus Balkham
Description: Three years ago, Miskatonic University sent a team of explorers to Antarctica, where they found the miraculous remains of a long-dead world. Alas, half of the team died in a fierce storm, and their discoveries were lost.
Now, James Starkweather and William Moore are arranging a new team to return to the frozen continent, find what was lost, and further explore this new world. They will find something far more important than they could have dreamed…
This adventure is a sequel to Lovecraft’s story, set in 1933, but no familiarity with it or the system is required. You’ll play members of the new expedition as it heads to Antarctica, and make decisions that may shake both the world and your place in it.
Format: Discord (voice/video); Roll20 (sheets and dice)
Spaces: 6
Age Rating: 12
Content Advisories: Cosmic Horror; Possible mental illness; actual nazis.

Ghoul Island

System: D&D 5th edition + Sandy Petersens Cthulhu Mythos
GM: Jamie Wheeler
Description: Looking to escape your once splendid but now decaying hometown, you earn passage on the ship Hazels Folly. Of course things don’t go to plan and soon you are trapped on the seemingly idyllic ghoul island. Discover the islands true history and the alien forces poised to return.

Ghoul Island is a campaign for Sandy Petersens Cthulhu Mythos, which blends D&D 5th edition with the eldritch horrors of the Cthulhu Mythos. Perhaps play as one of the new mythos races. Come to terms with your cursed background. Cast dark magics. Become doomed to wander the dreamlands. Level up AND go mad and die horribly.
Format: Voice with video preferred, Roll20
Spaces: 5
Age Rating: 15
Content Advisories: Horror, fantasy violence, insanity, (also as a published campaign it might be a little railroady, so figure out if that might frustrate you)

Legends of Heli

System: Dungeons and Dragons 5th Edition
GM: Zain Khawar
Description: Heli is a homebrew world inspired by ancient south American and Asian civilisations with a touch of magic mixed into the universe. There will be crossover from real-life events in ancient history and mythology as well as events that are completely false and out of the mind of semi-competent GM!

Right now, Heli is more divided than it has ever been in its history! The people of Yangtze and the Kameran people seem to be edging ever closer to war and the previously long-time allies Chaya and Akkade seem to be growing further and further apart. And while all this chaos seems to occur, the Pakini people are finally considering opening their borders to the rest of the world.

For some reason, you find yourself at the VERY first gathering of all nations in centuries, so choose wisely…
(More of a fan of roleplay than combat FYI)
Format: Video/voice with Discord dice roller and D&D Beyond account
Spaces: 5
Age Rating: 15
Content Advisories: Murder, Invasions, Prejudice

Masks: A New Generation

System: Masks (PbtA)
GM: Vivek Santayana
Description: Being a teenager is hard: all adults around you have expectations of who you should be, you are at best an uncontrolled ball of hormones most of the time, and you and your friends are trying to enjoy the most exciting days of your youth. To make matters even messier, you have a lot of superpowers that you barely have any control over. Try not to blow up the city!

You are part of a team of teenage superheroes. You are trying to find where you belong in this world, as a kid growing into an adult, and as a superhero amidst the various paragon heroes of Halcyon City. And this game is all about navigating who you are and how you and your team stick together through the trials and tribulations of evil nemeses, finding prom dates, and skiving detention.
Format: Zoom, Discord for dice, google sheets for characters
Spaces: 5
Age Rating: PG
Content Advisories: Comic book action, likely teen romance

Out of the Abyss!

System: Dungeons and Dragons 5th edition
GM: Gregory
Description: Out of the Abyss is a published campaign aiming to be a challenging adventure, with a focus on survival and exploration of a cool environment, aided by many interesting NPCs.

It’s set in the fantastic Underdark, the subterranean cave-system miles below the surface, full of brain sucking monsters, soul sucking monsters and flesh sucking mushroom monsters.

The players have a lot of freedom, but there is a lot to manage, (food, time, events, madness and NPC’s) so someone who can keep notes will be more than welcome.

The campaign can end at either level 7 or level 15, but we’ll figure it out at the time
Format: Voice and text only, Roll-20 or D&D beyond, depending on what people like.
Spaces: 4
Age Rating: 15
Content Advisories: Violence, strong language, eldritch horror, madness, body horror, kidnapping.

Revolution of the Cog

System: Dungeons and Dragons 5th edition
GM: Jules
Description: New tyrannical power has taken over the lands so dear to your characters, and everyone has their reasons to want this power destroyed. Time to overthrow the clockwork warlock (or the WorkClock if you will). Do they have what it takes to face its clockwork minions, the feared mechanical dragon, mind control and time manipulation? I’m aiming for a fairly laid-back classic fantasy themed D&D 5e, fairly roleplay heavy – so if you have any character concepts you’re aching to try out, I’d be excited to see them as a part of the game.
Format: Discord voice and Roll20
Spaces: 3-5
Age Rating: 15
Content Advisories: The GM plans to avoid: graphic violence, sexual detail and sadistic horror. The inclusion of other topics will be discussed before the game begins.

Shadows in the Smog

System: Monster of the Week
GM: Joe Mclaughlin
Description: London 1888, The city grows fat and bloated with the spoils of empire, it’s streets home to over Six million souls. But amidst these teeming masses terrible things are said to lurk. Rumours circulate that send a shiver up the spine of even the doughtiest of Her Majesties subjects. Pale skinned aristocrats’ flit through the shadows of Kensington while Spitalfields costermongers hawk talismans to ward off a spring-heeled phantom. But some, the curious, the damned or the just plain unlucky, are compelled to reveal the dark secrets at the cities’ heart…
An episodic game of action/gothic horror in the heart of Victorian London. PCs are a disparate team of paranormal investigators in the style of the X-Files, Supernatural or Hellboy. Inspired by Victorian penny dreadfuls, gothic horror and the urban legends of London itself.
Format: Video optional. No other tools.
Spaces: 5
Age Rating: 15
Content Advisories: Gothic horror elements. Probable references to death. Blood/gore. Masks and Veils discussion will occur during session zero to set further limits.

A Tale of Three Cities

System: Vampire the Masquerade 5th edition
GM: Cameron Melvin
Description: A Vampire the Masquerade 5e Chronicle set in a fictionalised Kingston, Canada in 1996. Player characters begin mortal shortly before being cruelly slain and turned into vampires. Grieve your mortal life, learn what it means to be Kindred, become a pawn or a player in deadly Camarilla politics, fear discovery, master your vampire powers and wrestle with your inner Beast that drives you to your worst urges.

This Chronicle is aimed at players new to VtM with any level of roleplaying experience. Players should be prepared to play a game of personal horror where you are not the heroes – you are the monsters. This Chronicle focuses slightly more on roleplay, social and intrigue aspects than combat.

Themes include death, loss, humanity, morality, power, the occult and identity.
Format: Voice & Video
Spaces: 4
Age Rating: 18
Content Advisories: Violence, death, loss, drugs, (portrayal of) mental illness, control/abuse, blood.

Thomas A. Edison’s Astounding Arcane Automaton

System: Pathfinder 1st Edition
GM: Morgan Kane
Description: The year is 18██, and Thomas Edison is about to unveil the greatest magitechnical innovation the world has ever seen; The Simulacrum. But there are malevolent forces in the shadows of London – and beyond – who want Edison’s invention for themselves, and the task of protecting his secrets has fallen to your semi-competent and wildly underpaid mercenary company.

What could possibly go wrong?

(I wanna learn Pathfinder, so this is going to be using the Erasing The Line campaign as a basis for the world setting and some early plot hooks – it’ll likely end up going along pretty different tracks, but some Lore Revelations might end up being spoiled for you if you’re already familiar with it.)
Format: Voice (video optional) on discord, may use roll20 for battlemaps/character sheets
Spaces: 4
Age Rating: 15
Content Advisories: Fantasy violence (shooting, stabbing, and magicking people, sometimes to death), mind control/memory alteration, potential mild body horror or injury detail. Era-appropriate discrimination will NOT be a factor, because lore reasons and also I don’t want to hate crime my players.