Wednesday Pitch Listings

The post here is for information only, and sign-ups for games will happen live in the Teviot Dining Room Wednesday 21st September 7pm.

Champions of Azeroth

System: DnD 5e
GM: Graye Goldsmith
Description: A campaign set in the universe of World Of Warcraft taking place during the original era. I’m aiming for this to be a beginner-friendly campaign, though I’m welcoming players of all skills to join in.
Spaces: 5
Age Rating: 15
Content Advisories: Fantasy Violence, Strong Language, possible themes of War

The Gate of Dreams

System: DnD 5e
GM: Marina Wallace
Description: High fantasy, political drama – involving intrigue, combat and magic. Set in a Kingdom beset by enemies on all sides, it will be up to the players to choose what path lies ahead for the kingdom. Themes of war, betrayal and conflict, with players having positions of power in court.
Spaces: 6
Age Rating: 12
Content Advisories: Fantasy violence, war.

Wanderers

System: Wanderhome
GM: Rowan Edmunds
Description: Using a studio ghibli inspired DMless system I will be your guide in exploring the recovery of a country after a period of strife and running around as animal people befriending monsters, exploring, helping small and forgotten gods, and making the world a better place.
Spaces: 4
Age Rating: PG
Content Advisories: Heartbreak and quiet loss, mundane issues, potential fantasy violence

The Plunder of Stable Alba

System: Ars Magica 5e
GM: Angus Balkham
Description: In early 13th century Scotland, as King William prepares his young son for the throne, a threat arises in the north to challenge his rule. This would not normally concern members of the Order of Hermes, a Europe-wide collection of wizards sworn to non-intervention in mundane politics, but this event carries ancient echoes of a dark secret in the Order’s history… In this game, players will play various members of a group of magic-users and their community in a world that works as people of the Middle Ages imagined it. Tremendously powerful magic is available with players designing their own spells, but they might contend with angels, demons and faeries as much as with politics and the church. (This campaign is focused on interaction with other humans, but is open to player ideas.)
Spaces: 5
Age Rating: 12
Content Advisories: Likely immediate threat and light fantasy violence; possibly other risks, which will be discussed before play

Rime Of The Frostmaiden

System: DnD 5e
GM: Jamie Wheeler
Description: North of the Spine of the World and west of the towering Reghed Glacier is a frigid expanse few dare to explore, let alone inhabit. For two long years, the god of winter’s wrath has kept the sun from rising in Icewind Dale. Suspicion and desperation eat away at settlements plunged into perpetual darkness. And still greater threats may loom on the horizon. Icewind Dale: Rime of the Frostmaiden is a tale of dark terror that revisits the forlorn, flickering candlelight of Ten-Towns and the many bone-chilling locations that surround it.
Spaces: 5
Age Rating: 15
Content Advisories: Horror, Dark fantasy, Fantasy violence, Death by freezing, TBH not finished reading the campaign, so not sure

Arcane but with vampires

System: Brinkwood (forged in the dark)
GM: Alan
Description: Take Arcanes magic/steam-punk and add blood drenched vampire overlords and dark pacts. When blood is the currency, and capitalist parasites literally eat the poor, making pacts with dark forces from the mines seems like the lesser evil. You are the rebels trying to bring down the empire. What allies will you find, what friends will you lose, what will be left of you by the time you succeed. Horror themes, oppressive capitalism, bloody violence and self sacrifice.
Spaces: 3
Age Rating: 15
Content Advisories: Violence, horror, oppression