Sunday Evening Games Listings

This is a listing of campaigns being re-pitched on Sunday 12th March. Pitches will take place at 6pm in New Amphion Café, Teviot. These games will take place on Sunday during the same time slot every week.

To stay up to date with any updates, please join the GEAS Discord at https://geas.org.uk/discord

The post here is for information only, and sign-ups for games will happen live in person after the GMs have pitched their games. Please note games marked (continuing) may have limited or no spaces available

The Forbidden Archives (one-shot)

System: Trophy Dark
GM: Lisa
Description: The lost Azure Archives of ancient Kalduhr are the subject of much speculation. The mysterious Keepers of the archives long ago locked away their secrets from the world outside. They say any knowledge can be found there, especially those writings deemed too blasphemous or revolutionary by various authorities. You and your companions have found a way in, having miraculously pieced together scraps of information for this moment. What you may find inside could be sold for ridiculous prices, clear debts, or teach you techniques that only the most practiced arcanists know of. What lengths would you go to get those tomes in your hands?

NOTE: This is a one-shot just for the evening! Your characters are doomed from the beginning, and character death is extremely likely in this system. Betrayal is also a core mechanic in this system. Please take the content warnings to heart.
Spaces: 3
Age Rating: R18
Content Advisories: Body horror, claustrophobia, heights, spiders, betrayal

The Necronomi-Con (Continuing)

System: DnD 5e
GM: Jamie Kemp
Description:  Your adventuring group has been sought and organised into a heist team by the multiverse’s greatest thief. In a grand caper involving multiple heists for magic items, loot, and connections, you work together in a corny action movie style game inspired by every heist movie ever, working towards your ultimate goal…to steal the secrets of life, death, and divinity themselves from the gods, from right under their noses, and right from the vaults of the grand twin casinos, The Dead Man’s Hand and The Viva La Vie. With a focus on an extremely high magic setting, elaborate plans that are very likely to fail, and a massive number of incompetent guards lead by massively competent bosses, start your scheming for the greatest theft of the millennia.
Spaces: 6
Age Rating: 12
Content Advisories: Fantasy Violence, Action, Light Horror, Guns

Vampire: The Masquerade (Continuing)

System: Vampire: The Masquerade
GM: Craig Oxbrow
Description: Vampires exist in a world that looks like ours, hunting and fighting for power in the night. A game about what it takes to survive and stay sane in a society of monsters.
Spaces: 6
Age Rating: 15
Content Advisories: Blood,, horror violence, crime, slavery, occult

Bounty Bandits (Continuing)

System: Shoot n Loot
GM: Tom Tudor
Description:  Inspired by the worlds of Cowboy Bebop ,Borderlands, and the Outer Worlds. You, dear players, shall be tasked with completing various bounties and jobs that your company is hired to do. Each session, a new job is assigned and the details are sorted out between us all. It is the distant future and FTL travel has allowed people to settle among the stars. With space travel, comes new fauna and humanoid species. Its an age of discovery, and colonisation, a space western. It will be a comedic game with roleplay integrated. The system is rules lite and we make the world together. There are 6 agents to choose from and leveling is based on roleplay actions, not combat.
Spaces: 5
Age Rating: 15
Content Advisories: Gun violence, swearing, gambling, sometimes brutal ( but comedic) deaths, sexual references and innuendos, forced labor under capitalism

New Gods of New Guardia (Continuing)

System: FATE
GM: Logan Anderson
Description: A continuation of a game from last semester, set in my custom setting where there is a pantheon of gods eager to meddle in mortal affairs. Following last semester Guardia (The main setting) has been plunged into chaos in the midst of a five way gang war as new gods have emerged to carve out their own chunk of reality. The party is travelling to the home of the fatebreakers – a group of people gifted powers by the gods to maintain balance in reality – in order to find a way to quell this war. The overall balance of the campaign thus far has been almost entirely roleplay with little to no combat, but that may shift as things move forward.
Spaces: 6
Age Rating: 18
Content Advisories: Crime

Trials of the Topaz Champion

System: Adventures in Rokugan (a 5e SRD Game)
GM: Roderick Easton
Description:  For thousands of years, the samurai of the Great Clans have served the Hantei Emperor in guiding this land’s destiny. But now, danger besets Rokugan on all sides. While the Great Clans march to war with one another, blood magic users corrupt the Empire from within, the spirits of the restless dead haunt its wilds, and to the south, hordes of foul oni batter against the Kaiu Wall, the last defense against the vile demons pillaging Rokugan. With the Great Clans distracted on all fronts, it falls on brave warriors and adventurers to protect the common folk and fight these threats. Do you have what it takes to defeat these ancient evils and ensure the Emerald Empire stands for another thousand years? The system for this game is based on that of Dungeons & Dragons, but with a completely different set of Species, Classes, Backgrounds and Feats.
Spaces: 5
Age Rating: 15
Content Advisories: Violence