This is a listing of campaigns being pitched in the afternoon on Sunday, 8 November 2020. Afternoon pitches will take place at 1 pm on the Geas Discord server. These games will take place on Sunday afternoons at the same time slot every week.
To sign up to a game, please join the Geas Discord at https://geas.org.uk/discord
The post here is for information only, and sign-ups for games will happen on Discord after the GMs have pitched their games live.
Blades in the Dark
System: Blades in the Dark
GM: Vivek Santayana
Description: If all property is theft, all theft is your property. Players play a gang of criminals in the city of Doskvol, a veritable cesspit of maleficence. It is in perpetual darkness and is is haunted by ghosts. Seething beneath its grimy exterior are the staggering inequalities of this polarised city. Gangs vie for power and control, and the city’s shadow economy eclipses its legitimate one. Amidst this darkness, the one light is the daring and defiance of its many criminal gangs. The players are one such gang of daring scoundrels, and their motivations range from survival to making a real mark in the city’s underworld. The game will focus on heist capers and other zany adventures, and the system is very much a story-focussed one with a lot of fluid action. The atmosphere of the setting is somewhat gritty, but the tone of the stories and characters will be more like that of a gangster or heist action film.
Format: Zoom voice and video, Discord to roll dice.
Age Rating: 16
Content Advisories: Action film violence; abstract, fantasy discrimination; violent crime; themes of substance abuse, addiction, and trauma.
The Last Crusade of Autumn
System: Homebrew (40K)
GM: Angus McEwing
Description: In the grim darkness of the 36th millennium, there is only war. The once proud Astartes of the Guardians of Autumn chapter now number less than a half company. The others have fallen; to the sword, to the bolter, or to heresy. To redeem the chapter’s honour you few have been sent to hunt down your treacherous brothers. Sent into the distant halo stars of the Halo Seditius where the Astronomicon grows faint. Sent to recover the Cloak of Autumn, the sacred relic of your chapter. Sent to your deaths yes, but also to your salvation.
Format: Video prefered. Discord, with web browser dice roller.
Spaces: 2 to 5
Age Rating: 18
Content Advisories: This game may include extreme violence, swearing etc, and adult themes including redemption, cruelty and corruption.
GM: Stephen McMorland
Description: Starting on modern day Earth the Player characters also known as The Quickened will travel to Pocket dimensions called Recursions and investigate other threats from The Strange, a vast ancient galactic transit system
Format: Initially via Discord, using vdeo chat /voice chat, hopefully moving to Skype channel afterwards
Spaces: 3 to 6
Age Rating: 18
Content Advisories: I will certainly avoid gore or overtly offensive material, however, I will expect players to be open and honest with me regarding triggers , which can be discussed in private, I’m Autistic so cannot guarantee I will always be sensitive enough to pick up on subtle clues
System: Dungeons & Dragons 5e
GM: Roderick Easton
Description: A little over a hundred years ago, the civilisation of the Old Ones was destroyed by a catastrophe. Now, those who study their weather-controlling magic are ostracised under the name ‘Druids’.
Recently, a treaty has been signed between the two largest successor powers: the Volen Domain of Queen Delanna and the Alliance of Stars, led by Primus Marken. This guarantees the independence of all the local states, large and small, while saying that Volen and the Alliance will unite to crush anyone who meddles with Old Ones’ magic.
It is rumoured that a coterie of these Druids is hiding in a town in the borderlands between the Alliance of Stars and the Empire of Volen. Is there anything to this, or is it merely an excuse to allow Empress Delanna’s armies to invade?
The PCs will work for Primus Marken pursuing the truth.
Format: I plan to try to set up a Roll20 game for this and will prefer voice-only to video and voice, for metered internet reasons.
Spaces: 3 to 6
Age Rating: 15
Content Advisories: Frequent fantasy violence. Persecution.
We Live in the Forest
System: DWN (Homebrewed Narrative Limited Dice system)
GM: Matthew Barrowcliffe
Description: In the forest live a myriad of creatures, cunning foxes, quick rabbits, huge bears, noble wolves and scheming rats. Some have towns and colonies, some just walk lonely through the trees or live in ancient caves or towers. All live in the forest, the old ways of tooth and claw left to the unintelligent creatures, the wild beasts and the monsters. As a thinking beast you might walk upright, have hands, wear jackets because pockets, wander and talk, invent, dig, farm, pray to the spirits of the woods or adventure. Life is mostly good, there are some problems between factions and glades but they are rare and usually solved with diplomacy, the carnivores have the instinct and the herbivores have the numbers after all.
There are rumours, unsubstantiated of course, of strange hairless beings outside the forest. Strange beings that can take the thoughts from a creature and make them a beast, but these are only stories, told to terrify children.
Format: Personal Discord – Backup Webex – Vision and Sound
Spaces: 3 to 5
Age Rating: 15
Content Advisories: Exploration, Discovery, Friendship