February 2021 Sunday Evening Pitch Listings

This is a listing of campaigns being pitched in the evening on Sunday, 21st January 2021. Evening pitches will take place at 6 pm on the Geas Discord server. These games will take place on Sundays at the same time slot every week.

To sign up to a game, please join the Geas Discord at https://geas.org.uk/discord

The post here is for information only, and sign-ups for games will happen on Discord after the GMs have pitched their games live.

Baldur’s Gate: A Land Divided

System: Dungeons & Dragons 5e
GM: James Marsh
Description: An unsettling darkness is spreading through the lands around Baldur’s gate. The elusive bandit king now commands all manner of monsters under his banner and grows his influence day by day, reaping havoc throughout the region. To make matters worse, powerful Hags have been lurking throughout the lands, using their tainted fae magic to accomplish their twisted and mysterious plans. Baldur’s Gates’ call for aid has been met by adventurers from all over the Sword Coast – the players included. Shall the party vanquish these growing threats or succumb to them? This adventure will be dominated by exploration, mystery and conflict as the party gradually uncovers the truth and comes face to face with these threats. I plan for there to be a balanced split of combat and roleplay throughout this campaign. Roll20 integrated with DnDBeyond will be used to run the game.

Format: Voice with optional video through discord. Roll20 + DnDBeyond for playing the game.
Spaces: 5
Age Rating: 15
Content Advisories: Violence, Humanoid/Animal Sacrifice, Drug use.

Before the Odyssey

System: Dungeons & Dragons 5e
GM: Duncan Henley-Washford
Description: Taking place in the realm of Thylea, an undiscovered peninsula far off in the Forgotten Sea, this campaign will be a precursor to Odyssey of the Dragonlords (an ancient Greek themed setting – but no former knowledge of this is needed!). Your party will interact with Nymphs, Satyrs, Centaurs and Giants (perhaps even the Titans themselves) as you set off on an adventure through the woods, fields, seas and mountains of Thylea. You will experience Thylea before the arrival of the Gods and navigate social relations between the native races (those native to Thylea) and outsider mortal races (Humans, elves, dwarves etc.).
Format: Voice definitely (video encouraged if people feel comfortable). Using Roll20.
Spaces: 6
Age Rating: 15
Content Advisories: Player-led ultimately but possible themes include: Violence, references to sex, fantasy themed drugs. PLAYERS will be able to establish lines and veils (things they are or aren’t okay with) before we begin.

Cyberpunk Anthology

System: Various, starting with The Sprawl (PbtA)
GM: Alan Jackson
Description: An anthology of cyberpunk stories. Starting with The Sprawl (PbtA) for classic cyberpunk combat heists. Then moving to other weirder indie games to look at the same heroes in different types of story. A weak continuity anthology of stories and what-ifs about a set of cyberpunk protagonists doing cyberpunk things. I’ve just finished 2077, and will be using the setting book of that for background.
Format: Zoom
Spaces: 4
Age Rating: 15
Content Advisories: Violence. Drama. Mind twisting lack of continuity.

For the Honour of Grayskull

System: For the Honour (Firebrands)
GM: Vivek Santayana
Description: Set in the DreamWorks She Ra and the Princess of Power universe, centuries after the Horde’s invasion was repelled, and Etheria was restored to the Galaxy from its pocket dimension, the planet — and all of its magic — faces a new threat from an invading Legion and its Dark Lord. Etheria’s defences are in disarray. Players will play princesses of power, leaders of the Wilds, members of the Rebellion or the Legion, and deal with the complex emotional drama between characters as their relationships, allegiances, and loyalties shift. This is a GM-less, collaborative, story game about inter-personal conflict and drama. We will get to define key aspects of the story and setting during character gen. We must be strong. We must be brave. And we must find every bit of strength and never let it go. We will be playing our own characters and stories in the universe, so no prior knowledge of the minutiae of She Ra is required.
Format: Zoom voice/video, Discord to roll dice, Trello to manage character cards. Netflix subscription to (re)watch She Ra not necessary, but recommended.
Spaces: 4
Age Rating: PG
Content Advisories: There will likely be romance. There will be themes of colonialism and war.

Horror On The Orient Express

System: Call of Cthulhu
GM: Craig Barnes
Description: In the winter of 1923 a lecture on supernatural occurrences brings a number of detective agencies together in London. Here they are sent on an adventure spanning seven countries and following the route of the famous Orient Express. They will face Danger, Death and Horror beyond anything their minds could possibly perceive. You will lead one of these agencies and command a group of characters on a quest that will see none survive without scars. But maybe, Just maybe, you’ll save the day.
Format: I’ll be using Roll 20 for dice and character sheets and Discord for coms
Spaces: 6
Age Rating: 15
Content Advisories: Cosmic Horror, Gore, Sexual Themes, 1920 Social Issues, Viloence, Mental Illness, High Likleyhood of PC Death


System: Exodus
GM: Alexander Kiker
Description: You are members of a small group of adventurers, about a dozen or so companions who have known each other for years and been on many adventures together. A recent mission to an abandoned tower provided you with more questions than answers, so you have decided to pursue the leads discovered in ancient journals in the hopes of finding more knowledge, and perhaps more treasure.
The game will be in a fantasy setting, with themes of exploration and discovery, companionship and family, and a strong focus on collaborative storytelling.
Format: Voice and Video
Spaces: 6
Age Rating: PG
Content Advisories: The game may touch on the meaning of life and inevitability of death, and slavery exists within the fantasy world.

Vampire: The Masquerade – Nobody’s Home

System: Vampire: the Masquerade 5e
GM: Craig Oxbrow
Description: Vampire: The Masquerade is a game of modern horror, set in a world that looks like our own but where monsters hide in the shadows. Knowledge of the setting and system is not required, the system is straightforward and the setting is full of secrets.
Your characters are new to the night in a city where a new vampire ‘Prince’ has seized power, leaving the Damned fighting amongst themselves. The oldest cling to their power, the youngest fight for their survival.
Can the prince hold the throne? Or can you tear it down?
Format: Voice or video, with GEAS dice bot or rolling at home
Spaces: 6
Age Rating: 15
Content Advisories: Blood, violence, horror