Wednesday Evening Games Listing Semester 1 23-24

This is a listing of oneshots being pitched on the 27th of September. Pitches will take place at 6:45pm at Venue B in Potterrow (which we think is in the club bit upstairs).

To stay up to date with any updates, please join the GEAS Discord at

The post here is for information only, and sign-ups for games will happen live after the GMs have pitched their games. 

Arcane Antics: School of Surprises

System: Kids On Brooms
GM: Tom Tudor
Description: Magic. A wonderful and fantastical tool, if used in the right hands. It then begs the question why they let teenagers have access it to all. Every year there seem to be more and more hijinks caused by magical misfits.

This campaign uses the Kids on Brooms system, an easy to learn, rules-light narrative-first storytelling game . Each player creates a character based on a playbook, or makes their own. They set their own motivation for their future endeavors and also has to choose what equipment and upbringing they have. The players create the school around them, create the rumours, the myths and legends, and they get to put me on the spot to make believable wizard names. Players will answer questions about their friendships or lack thereof of the other players, hopefully making a cohesive and friendly party.

There will not be too high stakes in this campaign. No one is the chosen one, saving the world. Its not about the destination, but the story on how you all get there. This will be laid back roleplay, with some hopefully fun bits of combat scattered throughout.

Game will be set in modern day. Think a world similar to harry potter, but there’s common sense, decency and actual diversity involved. I may have made an entire language for the use of spells. Lines and Veils will be used as well as the T Card.
Spaces: 5
Age Rating: 15
Content Advisories: Strong Language, Comical Violence, Mentions of Bullying. Mental Health Issues. Occasional Horror and mild sensuality. References to the works of J.K. Rowling.

Gate of Dreams

System: D&D 5e
GM: Marina Wallace
Description: High fantasy D&D game, where the party are defending the world against a Githyanki invasion. Long-running game, party are currently around ~9th-10th level.
Spaces: 6
Age Rating: 15
Content Advisories: war, some violence


System: Savage Worlds
GM: Alex ‘Grim’ Lutman
Description: Hundreds of years have passed since the 21st century. Humanity, hungry to uncover the universe’s mysteries, have spread their reach to the stars above. In the big empty they found a substance that defied explanation: Luminescence. What followed was the “Lucy Rush”, where prospectors began scouring the stars for Lucy, seeking their fortune in Faster-than-Light fuel beyond the earth. Colonists were dropped planetside of barely terraformed exoplanets with barely a penny to their name and next to no supplies. Some survived. Some didn’t. That was the law of The Hardspace. Hardspace is a Space Western Scoundrel Simulator in the vein of Firefly, The Mandalorian, or Trigun, where the players step into the shoes of drifters seeking to make their way in a dangerous, hostile galaxy of pulp action and adventure. Find a ship, find a crew, find a job – Keep flying.
Spaces: 5
Age Rating: 15
Content Advisories: Death, Gunslinging, Deep Space and all its perils, Mentions/discussions of Sex Workers and Sex Work, Grim’s atrocious American accent, and injury detail.

I used to be an adventurer …

System: Homebrew
GM: Alan Jackson
Description: A group of retired d&d adventurers try to run a coffee shop.
Spaces: 5-6 (4 continuing)
Age Rating: 15
Content Advisories: Retail, d&d violence, introspection

Phandevler & Below

System: Dungeons and Dragons 5e
GM: Billy
Description: In Phandelver and Below: The Shattered Obelisk, journey to the beloved town of Phandalin, where a malevolent cult threatens to overtake the region. Together with your party, solve mysteries and stamp out growing corruption as you uncover more about the peculiar happenings plaguing the town.

First time DM’ing so looking for new(er) players so we can all learn a little something together!
Spaces: 4-5
Age Rating: 18
Content Advisories: Fantasy violence, eldritch(esque) horror, body horror, insects/arachnids

Scooby Doo

System: Call of Cthulhu
GM: Basti
Description: Jeepers! Reports are coming in of all sorts of ghouls and ghost terrorising your sleepy hometown. It’s up to you and your mystery solving friends to tackle this problem. Expect goofy hijinks, traps galore, meddling kids and a dog too.

Would you do it for a scooby snack?
Spaces: 3-6
Age Rating: 15
Content Advisories: Horror elements, if players are happy to we can go dark with the concept

Tyranny of Dragons

System: Dungeons and Dragons 5th Edition
GM: Brooks Elder
Description: The forces of Tiamat, Queen of Evil Dragons, bring war to the Forgotten Realms. Led by the sinister Cult of the Dragon, an army of dragons and foul villains wage a merciless campaign to unleash their draconic god upon the world. Opposing them is a desperate alliance formed of disparate factions including the heroic Harpers and the treacherous Zhentarim. This fragile coalition needs heroes to unite them and find ways to resist the draconic threat. Do you have the courage to stand against the Cult of the Dragon and the threat of Tiamat’s immortal tyranny?
Spaces: 6
Age Rating: PG
Content Advisories: Generic fantasy violence and not much else

The Witches of Wyvas

System: DND 5e
GM: Jeremy Braiman
Description: The country of Wyvas has been under the thumb of a cult of witches since history has been recorded. These witches use magic that perverts the natural order, and cause events of mass destruction, sometimes pushing society to the brink of extinction. However, rumors of internal conflict in the witches are spreading, and many believe this is the last good chance Wyvans will have to defeat them. Your character has been made aware of a rebellion meeting taking place, and decides to attend to end the age of the witch.

This is an overtly politically themed campaign, having to do with nefarious powers who exploit nature for their own benefit, and the struggle of people impacted by the subsequent natural disasters in fighting against their violent oppressors. Anyone can play, but if you feel strongly that climate change is a hoax/exaggerated or that the powerful are not largely responsible for climate change, this may not be the campaign for you.

This is a homebrew campaign, both in that I have created the world, and that my DM style frequently involves homebrewing spells, monsters, magic items, and many other things. This is a two way street, and should players wish to homebrew they need only receive my approval for homebrew concepts such as homebrew classes, subclasses, backgrounds, etc. My DMing philosophy is that rules exist for a reason, but sometimes the most important rule is the rule of cool. Some recommended classes include Druid, Ranger, Cleric, and Fighter.

It is my preference that whatever character you make for this world is original and made specifically for this world. I am happy to answer questions about the world (to the extent I can without spoiling the campaign) to aid players in character creation. Ideally, I would like to meet wednesday afternoon/evening, but my availability is flexible and priority #1 is finding a time that works best for all the players. Lastly, this is just the current form of the campaign, should I have people who are interested but would prefer for there to be X, Y, Z. I will take those wishes into consideration and where possible, reorganize the campaign to be amenable to the players. Truth be told I have no idea how long this campaign will last, and the length of the campaign will largely depend on what players want from this game.
Spaces: No less than 3 no more than 5
Age Rating: 18
Content Advisories: Blood, violence and gore. Harm to animals. Harm to children. Rats. Freezing to death, gaslighting, genocide, heatstroke, natural disasters, paralysis/physical restraint, self harm (witches may harm themself to perform spells), severe weather, torture. Any sex or romance would probably be “fade to black”. If I was thinking of adding any other controversial content, I would give players ample warning and would allow for players to veto on any grounds.

Vampire: The Masquerade

System: Vampire: The Masquerade fifth edition
GM: Craig Oxbrow
Description: Vampires exist in a world that looks like ours, hunting for blood and fighting for power in the night. A game of personal horror as your new nature clashes with your humanity, about what it takes to survive and stay at least a little human in a society of monsters. Knowledge of the system and setting is not required, the system is straightforward and characters can be new to the night.
Spaces: 4-6
Age Rating: 15
Content Advisories: blood, horror violence, crime